All right, 2016 time! Let’s jump right in with what I missed this year:
- Abzu
- Street Fighter V
- Fire Emblem Fates
- Watch Dogs 2
- Total War: Warhammer
- Ratchet and Clank
- Gears of War 4
- Deus Ex: Mankind Divided
- The Last Guardian
- Dishonored 2
- Titanfall 2
- Dark Souls 3
- Uncharted 4: A Thief’s End
A few of these I do mean to get around to at some point, namely Abzu and The Last Guardian. I also want to play Uncharted 4 despite the fact that I haven’t actually liked an Uncharted game up until now. What can I say? I’ve played three of the damn things at this point, so I guess I feel compelled to give it one last shot for the “final” chapter.
Next, the partial plays and the ones that fell flat.
No Man’s Sky – So this one is in a bit of a weird place for me. As most know, No Man’s Sky didn’t exactly release to much fanfare, and I didn’t play it at launch as a result. But over the years the team has patched and updated the game to a point where a lot of people like it now. And I had a chance to try it recently and it was solid, but there are a few issues. Firstly, this list is for 2016, and in 2016 this game was a hot mess. Secondly, I still haven’t played much of it. And thirdly, I feel like I’d just enjoy playing minecraft more. Maybe this would be fine with friend? Eh, either way, just going to leave this here.
Hitman – Played the first level, never got back to it. Pretty solid from what I played though.
Final Fantasy XV – I got into this recently, but didn’t get more than a few hours into it before I got distracted by something else. I liked what I played of it though, so I’ll definitely get back to it one of these days.
Mirror’s Edge Catalyst – Now this one looked like it would at least manage a good game. Alas, it didn’t turn out so hot. I actually really, REALLY liked the original Mirror’s Edge. It was fast-paced freerunning action and it was just fun in spite of a very lame story. Frankly, I thought there was no way EA would give this series another crack, but clearly I was wrong. This game did send up some early warning flags though, since it’s a reboot. A game being rebooted after just a single game is never a great sign. But I thought it would manage to make the story good this time. They did not. But now it’s open world, and the free running would be great an in open world, right? Well, turns out that their all-white level design, minimalist HUD, and first person perspective makes it difficult to traverse the environment unless it’s VERY clear where you’re supposed to go. And here it is not. The game just ended up being dull. Kudos to EA for giving this one another shot, but now it’s probably time to lay Faith to bed for good.
Good stuff time!
Overwatch – I’m kind of reluctantly putting this here. I played a fair amount of it and it was decently fun, but I’m not much of a competitive shooter guy. Also I’m not a fan of Activision Blizzard’s monetization of the game, the shit they’re pulling with Overwatch 2, and the structure of the game in general. But it is a legitimately solid game at its core, and I have to give some credit for that.
The Banner Saga 2 – Man, I really need to get around to playing the third one at some point… anyways, this is a really solid indie title and the second part of a trilogy of games. Fun turn based combat, interesting characters and conflicts, and a somewhat impenetrable story.
Pony Island – Don’t sleep on this one. While it looks like a generic auto-running game featuring a pony at a glance, this game hides a really, really cool premise, interesting mechanics, and a trippy as hell story. Without wishing to spoil anything, Doki Doki Literature Club fans will definitely get a kick out of this one.
Pokemon Sun and Moon – I liked this one, which is evidently a controversial statement among Pokemon fans, but to hell with it. The community loves to shit on Gens 6 and 7, but I think they had some great mechanics involved in them. And while parts of the campaign can be a bit grating, this game bucked a lot of the norms for the series and was stronger for it. Doing away with traditional gyms and putting an interesting twist on the Champion Battle. And Alola is a really visually striking region with some great music.
Sorcery! 4: The Crown of Kings – After drooling all over the first two, I couldn’t let the bombastic finale for this series get away from me. While in ways I wish the game was a little deeper (at least in certain sections; the game itself is incredibly deep and complex with tons of different interactions, many of which depend on what you did in former parts), the game still did an excellent job wrapping up this tiny, epic series.
INSIDE – I’m a huge fan of LIMBO, so I had very high hopes for INSIDE. And in general, yeah, INSIDE is pretty good. A really dark and atmospheric game that tells its whole story with basically no words at all is about what I’d expect for a LIMBO spiritual successor, and that’s about what I got. But I do still feel like LIMBO still looked and played better, which sours my opinion of INSIDE a little bit. But I still can’t deny that INSIDE is a fine game in its own right.
The Witness – Speaking of early Indie hits, this one is made by Jonathan Blow, creator of the landmark indie title: Braid. The Witness is a very different kind of beast though. A first person puzzle game that requires you to look at puzzles from all different kinds of angles to solve them. It’s of a very rare breed, being a sort of “Open World Puzzle Game.” Clearly taking heavy inspiration from Myst, but at the same time doing its own thing. And what it does is damn good. It’s actually pretty impressive how much mileage the game can get out of what is effectively different spins on the same puzzle. How the game manages to teach you new mechanics and how each puzzle is laid out in front of you is frankly brilliant and goes to show how creative and open minded a developer Blow is. Again, what’s important to note is that all of the puzzles are technically all variations of the same thing, and yet hours in I was still saying “Oh, THAT’S cool!” which is a testament to how well this game was made. While some solutions can definitely be a bit obtuse, the game takes a very clever route in how it teaches the player mechanics and how it lets players figure out solutions. I haven’t yet finished it, but I’d definitely like to get back into it one of these days. But I swear to god if I ever see that Elevator puzzle again I’m going to fuc-
Civilization VI – I’m a simple man. I see Civilization, I play Civilization. V was definitely the game that hooked me on it (specifically the Gods and Kings expansion, and especially later with the Brave New World expansion), but I was hungry for more. Beyond Earth did little to quench that thirst, but VI was definitely a return to form. While I still think I prefer V, VI is a worthy successor and a fine game in its own right.
Enter the Gungeon – A roguelike bullet hell made by Devolver Digital. What’s not to like I In particular, I love the game’s heavy gun aesthetic. Practically everything in this game is a gun in some way, and I absolutely love that. And the weapon variety is simply staggering. I only wish they could let you use more of those guns a little more frequently. The game is maybe also a touch too difficult, but I bet I’d be singing a different tune if I played this a bit more.
Firewatch – My walking simulator of the year. This was a hell of a ride in character exploration and mystery, even with some light horror elements thrown in. Though its biggest weakness is that it lacks much of a real climax, both action and story-wise, and the big reveal at the end falls pretty flat. But the ride up to that point was damn fine for sure.
And now for the cream of the crop.
Darkest Dungeon – I spent a lot of time with this one. A very difficult and brutally unforgiving game, but a damn fine turn-based adventure game with a good sense of progression. The game can get pretty samey by the end though; mowing through mostly the same enemies just with bigger numbers. The final act in the Darkest Dungeon is definitely a wild ride, but it took far too long to get there along too samey of a path. Hopefully we get more variety and a more involved story in the upcoming sequel.
DOOM – The triumphant return of one of the grandaddies of the first person shooter. There was a lot of talk before this game came out that because of issues with development that this reboot would suck. But it did not. This is one of the most exciting FPS games that I’ve ever had the pleasure of playing. It’s just full throttle action from start to finish. And what makes it better is the protagonist: The Doom Slayer. This man does not give a single fuck about anything that doesn’t involve killing demons. And despite not having a voice, his actions speak plenty loud. The way he roughly smashes comm links between him and the CEO who started this mess and is desperately trying to manipulate Doom Slayer for his own advantage. There is deeper lore here if you want it, but Doom Slayer knows what were’t here for. And what we’re here for is to kill demons. I’ve heard modern DOOM called a “Ballet of Bullets” before, and while there are other games that may technically fit that description a little better (such as Bayonetta), it’s an apt comparison. The devs smartly designed the game with high mobility in mind. No sitting behind a chest-high wall waiting for your health to regenerate. If you want your health back, you need to go out there and earn it, dammit! And at the heart of that is the new glory kill system. While it may seem like one of those things that gets old after a while, seeing demons get a pre-animated takedown animation to the face, it really doesn’t. Smartly, the animations for the cannon fodder enemies go by at a breakneck pace, and the only ones that really drag on are glory kills for the boss enemies, which you definitely feel like you need to earn and are a satisfying payout. It keeps the pace of the game going and gives you plenty of gory goodness to accent the rest of the game. And on top of that the return to old shoot mechanics, the gun variety, the puzzles in the levels… about the only negative thing I have to say about this game is that at time the aesthetics can get a little repetitive. Mars and hell don’t have many terribly interesting vistas, as it turns out. But otherwise the new benchmark that other reboots will be judged by.
Stardew Valley – Basically the best Harvest Moon game ever made. Ignoring the fact that it is absolutely not a Harvest Moon game. This game is clearly a passion project made with a lot of love, and it shows. This game is stuffed to the gills with content, and the best part of it is how much freedom it gives you in customizing your experience. There are different farms to pick from, tons of buildings, all of which you can place wherever you want, you have different costume options and color options, you have tons of romance options and can obviously pick to be in a same-sex marriage as well, you can have a kid, you can renovate and customize your house… just everything about this game is a Harvest Moon fan’s wet dream. And it even managed a free multiplayer expansion! This was the gift that kept on giving, which is why Stardew Valley makes it so high for me this year.
So before I go to the actual GotY, know that this year was VERY close. I can see very strong arguments for several other games this year taking GotY (especially DOOM and Stardew Valley), but I’m sticking to my guns on this one. And my guns are telling me that this year’s Game of the Year is…
XCOM 2 – Definitely interesting that XCOM lost to FTL last time, but I’ve rated XCOM 2 above FTL now. To be fair, it’s close between those two, and they’re very different games. Depending on when you ask me, I’d probably point to a different one being the best. But XCOM 2 does so much right and pushes the series so far forward that I just can’t resist giving it the win. An expanded story, tons of new aliens, a great premise, new guns, new skills, tons of new maps, excellent character customization, mission variety, strong mod support… I just love everything they added to the game. It’s one of the most satisfying tactical experiences of my life and does so much to upgrade the experience from that first game that I still go back to it occasionally to play through again. It definitely has problems though. Stealth is a bit pointless, timers tend to be a little too strict (and the second wave option to double the timers makes them too lax), there are some weird balancing issues with some classes being strictly better than others and some equipment being laughably busted (looking at you, mimic beacon), and some of their early DLC was pretty insulting. But it also got a really great expansion (similar to Enemy Within for the first game) with War of the Chosen. But I should be counting that here, should I? Either way, XCOM 2 was a top notch sequel. We’ve already gotten a taste of what’s to come from this series after Chimera Squad dropped this year, and I’m excited to see what comes next from Firaxis.