Game of the Year: 2022

It’s that time of year again, isn’t it? When Jack is two months late for the Best of 2022 article. Yeah.

Recent years it seems like if I link to this article, it immediately pulls the first image as the preview (which typically spoils my Best Game pick), so I think for now I’ll just use the image of a big game this year that I didn’t play as a header image. With that out of the way:

Didn’t Play

  • Sonic Frontiers
  • Mario + Rabbids Sparks of Hope
  • Bayonetta 3
  • Xenoblade Chronicles 3
  • A Plague Tale: Requiem
  • Nintendo Switch Sports
  • Triangle Strategy
  • TMNT: Shredder’s Revenge
  • Gotham Knights
  • Ghostwire: Tokyo
  • Tunic
  • Dwarf Fortress
  • Cuphead: The Delicious Last Course

There is a lot I actually did want to play this year, but in general, this was a pretty packed year, so I don’t feel too bad about what I had to skip.

Dishonorable Mentions:

This year, two games stood out to me as especially terrible, and I simply needed a new category to express how awful these titles were. Don’t know if this will be a thing going forward, but for now…

Sports Story – Now, I only played about an hour or two of this game, but that was more than enough. The previous game in this series, Golf Story, was a year one release for Nintendo Switch, and was a very fun indie title reminiscent of the Mario Golf Gameboy RPGs. I liked it a lot and played it through around the time that I first got my Switch. When the sequel, Sports Story, was announced in 2019, I was very excited to see what we’d get when the game released in 2020. But it didn’t release that year. Or the next. But lo and behold the game reappeared in the November 2022 Nintendo Indie World showcase before drunkenly stumbling into the eShop right before Christmas. And despite more than two years of delays, the game was in a sorry state. It was buggy, it crashed, the game’s quests would often not trigger correctly, softlocking the game. The dialogue is horribly written and full of typos (and often doesn’t even display correctly in-game). The game is really bad at directing the player, leading to you aimlessly wandering around looking for what advances the plot. And there are zero tutorials. It seems like the developers expect you to remember how the golf worked in the first game (again, released more than five years prior), because it never gives you a refresher. And the tutorials are even absent in the new sports, where they’re needed the most. The game wastes no time shoving you into a volleyball match, just slapping the controls on the bottom of the screen without explaining to you how the game actually works. And to be honest, though it has been years since I’ve played Golf Story, the golf that I was able to play in this title felt way worse than I remember it being in Golf Story. Perhaps the worst thing about this game is that given how it came out right before Christmas, this screams of the devs desperately trying to squeeze some money out of fans and holiday shoppers in spite of definitely knowing that the game was unfinished. Just a really insulting and disappointing display from a really promising indie studio.

Pokémon Scarlet/Violet – This one hurts. It hurts a lot. I’ve been playing Pokémon for roughly 25 years, and for the past decade or so I’ve been hand waving the cracks that have been spreading through the series with ever increasing speed and size. But this is what finally ripped the nostalgia blinders right off of my face. Pokémon Scarlet and Violet is terrible. It looks like an early PS2 era game, full of blurry textures and really basic environment geometry. And in spite of how horrible it works, it still barely runs. It struggles to reach 25 FPS, and more often lands at 20FPS or lower, and even drops to single digits in particularly busy gameplay moments. Horrible model pop-in, models losing frame at a staggering rate when you get more than 20 feet away from them (getting to below 5FPS at times, including during cutscenes), and models losing detail when you adjust the camera. The game is incredibly buggy, with the camera clipping into the ground constantly and the game crashing at least half a dozen times during my time with it. The game has cut features everywhere. Character customization is limited. Victory Road is gone (replaced with a multiple choice quiz. I’m not kidding). The Battle Tower is gone. All Gym interiors are the same (hell, all of the members of the Elite Four have to share the same room!). Gym challenges are now embarrassing mini-games that are a complete waste of time. You can’t enter most buildings in the game. Basic menu options are stripped away. And for all these concessions, what does the game offer us? An open world that some would foolishly call “innovative” and making for the best Pokémon game ever made. Except that the world is all but empty. In other open worlds, you see a cool location, you go there and find cool things to do. Special items, quests, challenges. In Pokémon you see a cool location, you go there, and you catch a few Pokémon. Just like you do everywhere else. Cities are lifeless, there are next to no real quests in the game, and the main three quests are basically variations on the same theme. Just… more of the same Pokémon battles. No hidden dungeons or bosses, no special items, no special quests, no nothing. Gamefreak built a big ass sandbox and then did nothing but sprinkle it with wild Pokémon and trainers (you know the same as any route from a normal Pokémon game). What’s the point of the open world here? To do things in “any order”? Because you really can’t. Each objective’s level doesn’t scale to how far you are in the story so you still end up doing them in roughly the designer’s “intended” order anyways. This game was a disaster, and has me swearing off Pokémon games for the foreseeable future. Easily the worst game of 2022.

Lightly Played:

Live A Live – This is a title that perhaps doesn’t belong here since it is just a remake of a 1994 Super Famicom game, which maybe makes it not worth mentioning as a 2022 game. But given that this is the first time it’s been officially released in the west, I think it can get a pass. A turn-based RPG where the gimmick is that you’re given eight different stories following eight different characters across eight different timelines from prehistoric to distant future to play through. Each is a mini-campaign that can be completed in a few hours and can be tackled in any order. The HD-2D visuals are just as gorgeous here as they were in Octopath Traveler, and the one story I did get to play through was short and simple, but still gripping in its own right. I didn’t play through as much of the game as I’d have liked, but I’ll definitely come back to it and finish it. This title is definitely one that deserves the attention.

Rogue Legacy 2 – A game I’ve been looking forward to for a while. I played the hell out of the original, and from what I’ve played of the sequel, it improves on nearly every front. New classes, tons of new weapons, and just expanding the game in nearly every aspect imaginable, I’ll definitely get back into this one someday, but for now, it’s a bit too much on my plate with all the games I was trying to get through already.

Pentiment – Well this came out of nowhere. Obsidian was working on a 2D choose-your-own-adventure game behind the scenes. And with a weird old timey religious theme behind it that I definitely didn’t expect. I started playing this too late to finish it in time for this list (which is already incredibly late), but so far it has great writing and a really interesting hook. I’ll definitely keep playing this one and maybe update you guys on what I think of it later.

Shadows Over Loathing – This is one I’ll have to put on the backburner for a while. I really enjoyed the previous game in this series, West of Loathing, but I did note that the game was long enough that the joke started to wear thin by the end. I think I need to be in the right mood for this one, so while its off the wall humor and standard but solid take on turn-based combat really drew me in, I think I’ll come back to it another day.

Dome Keeper – A roguelike mix of a base defense and Motherload (a really simple but fun flash game from Xgen Studios back in the day. They even rebooted it back in 2013 with Super Motherload). I really dug (no pun intended) the loop of this game, and I suspect I’ll get more absorbed into this one somewhere down the line.

Cursed to Golf – A golf roguelike? Why not? I’ve been getting more into golf games recently because, it turns out that I like them quite a bit. That being said, Cursed to Golf frustrated me more than it really excited me, so I’m a bit less excited to revisit it than the others in this part of the list.

Hadean Tactics – It seems like it might just be that I’m unwilling to sink dozens of hours into most roguelikes anymore? Eh, either way, Hadean Tactics didn’t really impress me. While an autobattler roguelike sounds cool, it felt hard to really get a solid build that felt both like it was strong and you had a good amount of agency over what was happening. More often than not, it felt like you just hoped that your numbers were bigger than theirs, without too many opportunities to make your units REALLY strong, which is where a lot of the fun in these kinds of roguelikes come from.

Peglin – A peggle roguelike. You heard my spiel about roguelikes already, so I’ll just leave it at “maybe try it later.”

Backpack Hero – See above, replacing “peggle” with “inventory management.”

Cult of the Lamb – It’s Binding of Issac with a sub-game of colony management. I didn’t play much of it, but I don’t think it’s really my thing. I thought Binding of Issac was a decent enough game, but not enough for me to fall in love with a frankly inferior version of it.

Middle of the Pack:

Sifu – This title had a lot of hype around it leading up to release, and it ultimately let me down. Part of that was because I’m not really the person who like the overly difficult kinds of games where you spend more time smashing your face into the brick wall of difficult to “git gud” rather than time seeing new parts of the game, but it’s also that a really interesting high concept and story were ultimately let down by a complete nothingburger. The plot is pretentious and thinks it’s far more clever than it actually is, and the interesting concept of aging as your character dies just… doesn’t quite click with the primary gameplay loop in the end. The game’s difficulty also seems to serve to hide that the game is criminally short. Playing through on the easiest difficulty will have you sail through in just a few hours. Only five or six levels exist in the game, and while they’re visually distinct, gameplay-wise, it’s really just varying difficulties of dudes kicking your ass relentlessly. The game does have some nice visuals and music, but overall, just left me feeling frustrated and wanting something far better than what I played.

Stray – I played Stray knowing that it had been nominated for a lot of GotY awards and really expected to be blown away. Instead, I walked away glad that the game was as short as it was. Now, I don’t mean that to be quite as insulting as it probably sounds, but Stray just struck me as a very standard in what I would refer to as “Limbo-likes.” It certainly had good ideas, creative puzzles, and a unique visual style, but just nothing really spectacular in it. The story really needed to elevate this game to where it wanted to be, and it just came off as extremely bland and average. And while the gameplay had its moments as I mentioned, it’s really nothing groundbreaking. It’s decent, but far from excellent. Definitely a missed opportunity in my book.

The Stanley Parable: Ultra Deluxe – This is a bit unfair of me since this isn’t really a 2022 game (being an expanded port of 2013’s “The Stanley Parable”), but I felt it was worth mentioning. And it’s not that this game is bad. It’s The Stanley Parable, which is a pretty great walking simulator (and one of the earliest examples of that genre). But it’s more expensive than The Stanley Parable, and the additional content wasn’t worth the price in my opinion. While it was meant to be a jab at people who demand additional content from a game that doesn’t need it, it’s hard to see the creator’s point when this product at face value is exactly what it’s trying to parody. It’s hard to be too harsh to this game, since it was also meant to port the game to consoles, but given how much the game was delayed, I feel it either should have been a cheaper, no-frills port, or done something more substantial with the additional content.

Dragon Ball: The Breakers – While objectively, this asymmetrical take on the Dragon Ball universe is probably a mediocre to bad game, I had a lot of fun with this title. Maybe it’s because I’ve never played an asymmetrical game before, maybe it’s because I’m a Dragon Ball fanboy, but this game was really neat. Of course it’s lacking in content. While there’s a roadmap that has already released content, the title was pretty bare-bones at launch with just three raiders and three maps. The monetization was also bad, utilizing some really awful pay-to-win lootboxes that often contained critical skills and characters. And in light of that monetization, the game probably should have been F2P instead of the $20 buy-in Bandai Namco asked for. And while the dev team has been more on top of balance patches than I expected, the balance was really off by the time that I stopped playing. Still, a neat experience and maybe worth a look if you can get the game on sale.

The Good:

Marvel Snap – I’ve gone back and forth on this one, but ultimately it’s a really clever take on the digital card game format that offers a lot of variety. Though RNG can completely screw over an otherwise fun match from no fault of either player, I definitely still had fun playing this one. Though it’s getting a bit less fun now that people know how to play and the ridiculous meta decks are running rampant now. Though the balance team does seem to be working on it, it can still definitely be frustrating. And though the artwork is great, the effects are not. Especially when you upgrade your cards for more visual effects, and a card being “animated” is clearly just a cheap wibbly-wobbly effect on their cape that was probably done in photoshop in like five minutes. Still, the game design is solid and it has that “just one more game” addictiveness that makes these games work, so I can’t be too harsh to it.

Tiny Tina’s Wonderlands – I got to play this title kind of at the 11th hour of this list, and I definitely enjoyed it. A sequel to the best DLC ever released for the Borderlands Series (Borderlands 2’s “Tiny Tina’s Assault on Dragon Keep”), it definitely tweaks the formula enough to make it relatively distinct from Borderlands while still keeping plenty of fanservice for those who want it. That being said, the UI has major issues, the writing tends to jump back and forth between great and mediocre, the balance seems off, and in general, it just feels like the game could have clicked a lot more. I might not even be putting it in this section if I didn’t play it with friends, which is definitely how this game is best enjoyed. Still, a solid title, and perhaps the first of a series, so hopefully we’ll get to revisit and improved Wonderlands someday.

Kirby and the Forgotten Land – I’ve got kind of a weird history of Kirby. I’m a big fan of some of his titles (Kirby 64 and Amazing Mirror being the two standouts), whereas many others were just unable to grab my attention. But Forgotten Land came back to remind us why Kirby is still one of the top Nintendo franchises. Admittedly, the game plays a lot like Kirby 3D World, but the puzzles, environment, and the developer’s clever use of Kirby’s copy power definitely makes the game stand out on its own. While I think the game definitely has a lot of room to grow with future entries, this title serves as an excellent proof of concept to show that Kirby can work in 3D. I hope we can potentially see a more open Kirby in the future to really capitalize on this potential.

Pokémon Legends Arceus – It turns out there actually was a good Pokémon game released this year. It was just at the beginning instead of the end. Arceus realizes the “open world” aspect far better than Scarlet/Violet does by actually giving you interesting things to find in the world and real side-quests to pursue. The modified combat system, though a bit janky and poorly explained in-game, is a breath of fresh air for the series, which has been pretty stagnant in terms of actually modifying the main battle system since 4th Gen. And best of all, the new capture mechanic is just a blast. Sprinting through the countryside flinging balls at any wild Pokémon that catches your eye is exhilarating, and makes capturing wild Pokémon (something that, despite popular belief, hasn’t been fun for a very long time) fun again. The game does suffer some serious problems. The textures aren’t great, the game doesn’t run especially well (though not nearly as badly as S/V), the story is still fairly generic, the tutorial drags on way too damn long, and the game still feels like it needed a few more touches to really make it truly great. Still, it was a great step forward for the series which ultimately was a false hope before Scarlet/Violet shit the bed in November.

The Looker – A really clever parody on 2016’s “The Witness.” It’s funny, it’s a solid puzzle game, and it’s completely free. While it’s pretty short, it helps make sure it doesn’t overstay its welcome or drag the joke on too long (See: West of Loathing). Easy recommendation.

Vampire Survivors (and the other Survivor-Likes) – This year, an indie hit burst onto the scene. It cost just a few dollars, had dirt simple graphics and a dirt simple gameplay loop, but goddamn was it fun. It was so fun that in the short amount of time its existed in both early access and full release, it inspired several clones to pop up (Soulstone Survivors and Brotato being the other two I played). And frankly, those are very fun games in their own right. But of course, Vampire Survivors still manages to feel the best somehow. It’s just a brutally fun, near-infinitely replayable experience, and the developers have already managed to churn out a cheap and jam-packed DLC to give the game even more life. Certainly one of the best value games of the year.

Horizon Forbidden West – I’m a bit torn on this game. It’s definitely a serious improvement over the original, with much better writing, plot, and character development (especially since it actually lets some character stick around for long enough to be a part of the story and have a real arc), and the improved world, side-quests, side-activities, and traversal definitely make the game better, the major issue I had with the original game, the combat, is still clunky and frustrating. It’s just a bad idea for 95% of your character’s arsenal to be ranged weapons when 95% of your enemies to be melee based and capable of closing the gap between you in seconds, and whose fat robotic asses will entirely obscure the camera once they do so. I still had a lot of fun in this game and put tons of hours into it, but the next Horizon game definitely needs to do something about the combat.

Marvel’s Midnight Suns – This one came as a bit of a surprise. Turns out that Firaxis was working on a Marvel strategy game in the background. And it’s pretty good! Though I don’t like it nearly as much as Firaxis’ XCOM series, Midnight Suns has some really fascinating ideas to throw into the mix. Adding deckbuilding to the formula, minion enemies that exist as tools to combo off of and fuel your more powerful abilities, and this interest position-based gameplay. Though the gameplay is a bit more shallow than I’d have liked with shorter missions than XCOM, the story and writing is certainly fun enough (if a bit too corny) to make up some of the difference. Pretty surprising since many of their other games have been very light on story, but the fact that Firaxis has some real writing chops is definitely a pleasant surprise.

Hardspace: Shipbreaker – This year, I needed a new Power Wash Simulator to play while I listened to podcasts, and Hardspace: Shipbreaker squeezed into that niche very nicely. Slowly picking apart a ship in the vacuum of space is a really fun and relaxing experience, and it’s definitely made me start looking out more for these fantastical simulation type games.

Across the Obelisk – Definitely my favorite Roguelike of the year. Across the Obelisk is a choose your own adventure deckbuilding epic, and I’m all about it. The game is loaded with content, secret paths, items, cards, pets, and characters to unlock, and best of all, it’s fully cooperative. So few roguelikes (especially these kinds of turn-based roguelikes) are able to pull something like this off, but Across the Obelisk nails it. I can’t wait to see more from this game and these developers in the future.

God of War: Ragnarok – Trust me, I’m surprised that this is here as much as anyone else. Going into this year I thought this was going to take my GotY easily. But even though it missed that mark, it was a really fine follow-up to the masterpiece that was God of War 2018. The animation, the writing, the combat, the characters, Ragnarok is more than a worthy sequel to GoW 2018. Stuffed with content in the form of side quests, hidden areas, side-activities, secret bosses, and just tons of story and lore to unlock even outside of the main quest, it’s just a wonderful experience. That being said, I’m not sure it’s quite as good as 2018. It just seems like 2018 was slightly more cohesive, tightly paced, and well-told as a story. They’re both excellent games, but just a few slight hangups are what keep me from calling it the best game of the year, though it comes damn close to that mark.

Honorable Mention:

Neon White – So this is an addition that I made after the fact. I played this in 2023, but Neon White is an absolute masterpiece. A weird mishmash of Monkey Ball, Danganronpa, and Doom Eternal, this fast paced speedrunning game is an absolute blast. Loaded with clever gameplay designs and a solid story, the time just disappears as you focus down single levels, trying to string together a perfect run for your best time yet, trying to top the efforts of your friends. I don’t think this entry would have made my GoTY had I played it when I first wrote the list, but it definitely would have been top 3.

The Best:

So earlier this year, a certain game was released. I played it a few months after it launched and it didn’t do anything for me, so I dropped it after an hour or two. Early in January of this year I figured I had to give this game at least one more try before I wrote it off entirely. I didn’t think anything would come of it. I wasn’t really a fan of similar games, and even after picking it back up I still felt it wasn’t clicking for me. But as I was trying to explain to myself all of the reasons why I was going to drop this game again, a realization struck me: I’d been playing this game for ten hours straight and had no desire to stop. And that was the moment when I realized that I loved

Yeah, yeah, I know “Elden Ring is the best game of 2022” isn’t exactly a hot take. It has scooped up damn near every GotY award out there, and fans have been drooling over it ever since it was released all the way back in February. But since I’ve failed to get into any FromSoftware game thus far (previously having failed to get absorbed into both Bloodborne and Sekiro), I expected this would be another game for the Soulslike Fans, and I would just get through my life without ever getting into it. So what changed my mind? Was it the story? No, that’s obscure at best, with you needing to read countless codex entries and item descriptions to piece together the plot rather than having it told to you organically. The characters? Hardly. While they look fantastic from a visual design standpoint, barely anyone is present enough to really make much of an impression. The combat? While it’s solid, it’s certainly not enough to make me play anything for… checks Playstation… holy hell, almost a hundred hours over about two and a half weeks!?! The real answer is the world. What Pokemon Scarlet/Violet failed miserably at, Elden Ring succeeds at better than maybe any other open world game I’ve ever played. No matter where you go in this world, there’s always something to find. A new dungeon, a new boss, a new character with a quest, a weapon, a spell, a summon… the game is constantly rewarding you for exploring, which makes you want to explore more. And not just trot across the map from major objective to major objective, but really dig deep into each region, searching every nook and cranny. And it’s not just the above that you’ll find. You’ll literally find Russian nesting dolls of secret areas resting within other secret areas. And by “Secret area,” I don’t mean a room with a chest in it, or even a fully dungeon. I mean a fully fleshed out chunk of the map with its own series of dungeons, bosses, characters, weapons, and secrets of its own. Yes, this game has the balls to hide an entire chunk of the map behind a lock, the key to which is split into two pieces that you need to organically hunt down and find independent of the main quest (and is completely optional!). And then they hide another two fully fleshed out secret areas within that secret area!?! DAMN. And it isn’t just the world that keeps you going, but as I alluded to early, the design of the enemies is so fascinating and at times grotesque that it keeps you playing just to see what the hell they throw at you next. A corrupt king with a dragon’s head grafted to his arm? An orb of giant snakes with a dude’s face plastered on it? A giant… fuckin’… skeleton-scorpion-beetle-snake-ghost… thing? I’m just all about that kind of insane creature design. Like I said, the story is borderline impenetrable without having someone explain it to you. And at times the quests can be completely obtuse to the point that having the wiki open in another window is practically a requirement. And the combat can certainly get very frustrating. But in spite of those problems and my prejudice against these kinds of games going in, I still put nearly a hundred hours into this game, and after all of that I’m still considering another playthrough. And I can’t think of any better recommendation than that. I never thought I’d be writing this sentence, but Elden Ring is my favorite game of 2022.

Anime Review: Jojo’s Bizarre Adventure Part 1: Phantom Blood

So anyone who is at all interested in anime has probably heard of Jojo’s Bizarre Adventure before. It’s the face of a thousand memes and the name gets thrown around so much that it almost starts to lose its own identity and just becomes white noise to any who haven’t watched it.

But my curiosity got the better of me, which has resulted in me catching up on all of Jojo’s anime that is currently out. So I figured, what the hell, I’ll drop my thoughts on all the parts here and maybe get to the bottom of which part is best, why, and what aspects make a part good or bad.

When I first started watching, I kind of assumed I was in for something along the lines of Bobobo or Pop Team Epic. Which is to say shonen action parody and some gag based almost sketch comedy of the “Lol random!” variety. Instead, I found a surprisingly story driven shonen epic that takes its action quite seriously. Don’t get me wrong, Jojo’s is definitely a comedy, but it’s an action oriented shonen show first, and everything else comes after.

And when I say epic, I mean it. As I mentioned, Part 6 of is now 24 episode deep on Netflix (though keep in mind part =/= season, as I’ll explain later), but that’s just scratching the surface of this 35 year old series (context: a few years older than Sailor Moon, a few years younger than Dragon Ball) collected across 130 manga volumes spanning 8 parts (the most recent of which, JoJolion, recently ended after running for a decade). And all of this began with two brits and a hunk of rock in Part 1: Phantom Blood.

Phantom Blood, the shortest part of Jojo by far (taking up less than half of the first season) is set in late 19th century London. A young Dio Brando finds himself orphaned after his father Dario dies of a mysterious illness. Dario instructs Dio to seek out George Joestar, a wealthy man who owes Dario a favor from when Dario (accidentally) saved the life of George and his family. George and his trueborn son (Jonathan) welcome Dio into their family with open arms. Jonathan aspires to one day be a respected gentleman like his father and makes an attempt to connect with his new brother. But he soon finds that Dio is cruel and evil, taking every chance to hurt and humiliate Jonathan and those he loves. Dio’s true goal is to become wealthy and powerful by going through the Joestar family. While initially Jonathan finds himself on the receiving end of all manner of cruelties, eventually he manages to stand up to Dio, earning him the ire of his new brother. Dio bides his time for eight years, plotting his revenge using a strange stone mask that was on Geoge Joestar’s carriage all those years ago. And when Dio unlocks a dark power with the intent to take over the world, Jonathan is approached by Will Anthonio Zeppeli, a master of a strange art called Hamon who teaches Jonathan to utilize the power and conscripts him to stop Dio and save the world.

As I previously mentioned, Phantom Blood is incredibly short, taking up only nine episodes in the first 24 episode season. And boy did it not use those nine episodes well. This pacing issue is perhaps Phantom Blood’s biggest issue. For what’s supposed to be the foundation for this giant epic, Phantom Blood can’t really get its footing in so few episodes. At times the plot is simply moving too fast. After the first episode, the anime immediately jumps eight years into the future. And once Hamon is introduced, Jonathan’s training session is handwaved nearly as quickly as his childhood. In spite of what you read in the above paragraph and how in-depth it may sound, it blasts past at a breakneck pace that makes it really hard to form any kind of connection with any character (which is going to become something of a problem in future parts despite their longer runtime). And on top of that, with the anime blowing past moments that you’d like to see more of, it tends to dwell on others that you wish would just be done with. Phantom Blood spends two whole episodes (nearly a quarter of its entire runtime) fighting a pair of absolutely nobody villains that don’t matter to the plot at all. While an important event happens during this battle, it’s nothing that couldn’t have been added to a larger battle with Dio instead.

Speaking of those characters, the two highlights of this part and the ones who really save it are Dio and Speedwagon. Dio is so cartoonishly evil, smug, and has such entertaining dialogue that he’s just a treat to watch every time he’s on screen. While he doesn’t have the depth of some other villains, just the ridiculous lengths he’s willing to go through just to be a dick are to be commended, and his lines are similarly over the top and entertaining. Speedwagon, meanwhile, is a thug Jonathan battles in episode 2 who (for some reason) follows him around for the rest of the season to basically be the running commentary for the following fights. Sort of like how the important characters from Dragon Ball get sidelined in Z so that they can comment on all of Goku’s fights. While Speedwagon arguably doesn’t actually do anything important in this part, he has some incredibly funny lines and a thick accent that just makes him hilarious and one of the highlights of the season. It’s hard to know exactly how Speedwagon becomes such a beloved character despite the fact that he hardly ever does anything, and yet here we are with countless Speedwagon memes floating around within the Jojo fanbase. What can I say? Speedwagon is a top notch gentleman (despite being a thug who tried to murder Jonathan for the crime of walking around on the wrong side of town late at night).

Unfortunately, that brings us to the weakness of this season, namely the main character. Jonathan is just… so damn boring. You can certainly have a gentleman character be entertaining (plenty of examples of that in other anime. Gentle Criminal from My Hero, Sebastian from Black Butler, Henderson from Spy x Family, etc), but Jonathan just isn’t. He’s a very flat, bland character whose only purpose is to be the jumping off point for the series and (trying to keep the spoilers as limited as possible) basically be a plot device in a later season. I can say for certain that with what I’ve watched of Jojo so far, Jonathan is far and away my least favorite Jojo. His arc isn’t especially interesting, his romance is boring (the highlight of it being a moment when Jonathan isn’t even on screen), he has a mentor who seems over the top and kooky, but just isn’t memorable at all. Frankly, Jonathan is a big reason why, and I know I’m showing my hand a bit with this line, Phantom Blood is my least favorite part of Jojo.

Fortunately, Dio gets quite a bit of screentime for this part, which really saves it in the character department. And while the battles can definitely be oddly paced, they are reasonably entertaining (though, like many other elements, these are perhaps the weakest fights in the entire series).

While I mentioned that Phantom Blood has several memorable and memeable moments from the show, comedy is another category where it surprisingly stumbles a bit. For the record, I definitely expected a show called Jojo’s Bizarre Adventure to be a lot stranger than it actually is, but Phantom Blood in particular really isn’t THAT weird as far as anime goes (though the series does get stranger as it goes on; I recently finished Part 4, and that’s far and away the weirdest part I’ve seen). That kind of works against it, as those really weird, off-the-wall, hilarious scenarios are what this anime is known for, but they didn’t really start in Phantom Blood, unfortunately, leaving the part lacking in the comedy department.

Fortunately though, the part also looks and sounds great. Excellent sound design, animation, art style, and voice acting (I watched the dub, for the record, which some may consider sacreligious) are top notch. And that shouldn’t be a surprise, as one of Jojo’s most iconic features is the artwork. Dramatic angles, overly buff characters, extreme reaction shots, crazy camera angles, ambitious use of color, the show really is a treat just to look at.

Before I wrap up, there is something else to address: should you skip Phantom Blood if you’re planning to watch the series? It’s no surprise at this point that I consider it my least favorite part, so there’s certainly an argument for it. If you ask ANY hardcore Jojo fan they’ll absolutely rip you to shreds for even suggesting to skip any part, but if you’re going to do it for any part, Phantom Blood is probably it. It’s short, not especially good, and most of the important plot from it is recapped in parts 2 and 3. Also, because each part takes place in an entirely different setting, with a new protagonist, supporting cast, and villain (usually), they’re different enough that if you don’t like one particular part, you can just move on to the next one without much trouble. But, because it is so short, there really isn’t any harm in powering through 9 episodes. And it does still contain some really iconic moments at its core. Plus, while it does get recapped later, it’s not horrible seeing a lot of these events play out as they’re intended to be seen, especially as they influence the series going forward. So frankly, take it or leave it. I say this part is safe to skip if you want, but there’s no harm in giving it a watch as a primer to the rest of the series.

To wrap up, Phantom Blood is an oddly paced mess of a part that fortunately only slightly hampers the rest of the series. But its art, style, and a few memorable characters and moments make Phantom Blood a sufficient primer for the rest of this epic.

Game of the Year: 2021

Whew. I’m very late on this one. Either way, here’s my list of everything I played of 2021’s games and the ones I liked the most.

So this year I’m also going to throw in a new category: honorable mentions. Games that released this year that, for one reason or another, don’t qualify, but I still want to talk about.

Honorable Mentions:

Doki Doki Literature Club Plus – I’m not really willing to call this expansion to the original Doki Doki Literature Club a 2021 game, but I still wanted to mention it and say that it’s great that Team Salvato is continuing to support this cult classic, and I’m excited to see what they give us in the future.

Super Monkey Ball Banana Mania – I was working on a mini-review of this that fell by the wayside, but I guess I’ll talk about it here and maybe finish that later for a more fleshed out opinion. As previously mentioned, I’m not considering remakes and remasters for this list (also while we won’t talk about Mario Party Superstars or Brilliant Diamond/Shining Pearl), but this is a damn good remake. Basically the definitive Monkey Ball experience with all the levels back remastered with tons of extra modes, minigames, and unlockables. If you like Monkey Ball, do yourself a favor and pick this up. And maybe with any luck we might just get a Monkey Ball 3 one of these days.

Deltarune: Chapter 2 – So obviously one piece of a still unfinished game can’t really qualify, but I can’t not talk about this. The hotly anticipated second chapter of Deltarune, hopefully the first of many coming soon. And man, what a return for Deltarune. Chapter 2 was full of twists, turns, laughs, and has hyped me the hell up for the next drop (which, according to Toby Fox, will include Chapters 3-5). Kinda makes me sad because it’s going to be hard to justify putting this on a list any year since all of its parts were released over the course of… at this rate it’ll probably be over the course of 5 years at least. Still, it’s excellent and still free (though Fox also confirmed the next parts will cost money), so I can’t recommend it enough.

The Great Ace Attorney Chronicles Again, this game (or rather games, since it includes two) didn’t release in 2021. This is the first time that they’re available in English, but they were released in 2015 and 2017 respectively for the 3DS in Japan. Still, I’m a huge Ace Attorney fan and I’d be doing myself a disservice if I didn’t talk about them. I also haven’t managed to finish them yet (Ace Attorney games are fairly long and there are two of them in this package), but from what I’ve played so far, there’s a lot to like here. New mechanics, excellent writing as always, and tons of new and interesting characters to meet and brutally Object to.

Didn’t Play:

No More Heroes 3

Bravely Default 2

Far Cry 6

Halo Infinite

Hitman 3

Battlefield 2042

Resident Evil Village

Back 4 Blood

Life is Strange: True Colors

Forza Horizon 5

Guilty Gear Strive

Call of Duty: Vanguard

Valheim

Age of Empires IV

There are a few here that I’d like to touch on at some point. Life is Strange (after I get around to playing Before the Storm and 2…), No More Heroes 3 (after I get around to playing 1 and 2…), Hitman 3 (after I get around to… you get it), and Bravely Default 2. But all in all, I feel like I actually got a pretty comprehensive look at the games I wanted to play this year, which is kind of rare.

Didn’t Finish/Didn’t Like:

Kena: Bridge of Spirits – This is one of the games I got for my PS5 to help break it in, and I just didn’t like this one to the point that I dropped it about halfway through. It’s a moderately competent action game. The visuals are nice and colorful, but the combat is generic, the puzzles are obtuse, progression is slow and boring, the story is boring, the voice acting is bad, and in general it was just a very dull, generic game.

Madness: Combat Nexus 2 – A fully fledged sequel to the flash game Combat Nexus and based on (and co-authored) by Madness creator Krinkles, I had some high hopes for this one. But it quickly bored me compared to the original. I just think the 2D artstyle looks better and plays better than the 3D one.

Shin Megami Tensai V – Admittedly, I haven’t played too much of this one so far. Basically just up until right before the first boss. I thought as a Persona player I’d love to see the roots of the series, but so far it’s just okay. It seems like its focus on combat is to its detriment, as Persona’s greatest strength was always the characters, story, and the balance between real world and mirror world gameplay. I dunno, maybe I’ll get back to this someday, but I’m just not sure it’s worth going through the probably dozens of hours of the game based on what I’ve seen thus far.

12 Minutes – This one was pretty disappointing, especially because I’ve been looking forward to this for a couple of years. Granted, I did have a lot of fun with its time-loop mechanics for a while, but it’s pretty damn short, doesn’t have a ton of ways to play around with its time-loop mechanic (owing in part to the fact that the game is tiny; taking place in a three room apartment over a 10 minute span), and the twist at the end of the story is more baffling than it is shocking and compelling. I didn’t hate my time with it, but I expected much better from this one.

Loop Hero – Another one that was disappointing, though I would like to get back to it and finish it for a full opinion. It’s not horrible, but it’s a very obtuse game and you never feel like you really know if you’re doing the correct thing. It’s also incredibly slow and grindy. Overall, I just found myself getting frustrated whenever I played it. A shame, because I had pretty high hopes for this one.

Returnal – An interesting 3D roguelike. I played a bit of it and it didn’t really draw me in, but I’ll probably give it another shot later.

Deathloop – Not bad. Some decent writing and fun action, but it seems to be lacking in content. I didn’t play it for that long but I feel like I’ve already seen most of the game. IMO, you’re better off playing a Dishonored game.

Tales of Arise – I’ve heard great things about the Tales series in the past, so I wanted to jump in with the new one. But unfortunately JRPGs are really damn long, so this one quickly fell off my plate. Its intro isn’t especially slow, but I did want to get to a few other games for this list, so I figured this one can wait until later. Not bad from what I’ve played so far though.

Guardians of the Galaxy – Surprisingly solid from what I’ve played of it, but I need to get back around to finishing it. While the writing can get a little cringe from time to time, on a whole it’s a competent action game with a decent story and fun character interactions from everyone’s new favorite batch of misfits.

It Takes Two – An exclusively co-op experience. I actually played through most of this with a friend and I enjoyed what I played, but we never got around to finishing it. Maybe one day. Either way, it’s a really solid story and its gameplay is incredibly varied and does an excellent job of keeping things fresh, but it’s somewhat unfocused, and without seeing where the story is going, I’m not sure if everything I’ve played thus far will really come together in the final few acts. Still, worth a recommendation if you’re looking for the classic split screen co-op experience. And the best part is that only one person needs to buy it for both people to play, even if you’re playing online.

Pathfinder: Wrath of the Righteous – I really like this CRPG series (at least since they finally implemented a Turn-Based mode). Starting with Kingmaker in 2018, I’m really happy that they seem to be making more of these games, and I’m excited to see what’s next for the series going forward. But I never finished Kingmaker and I haven’t finished Wrath of the Righteous yet. They’re CRPGs, what do you want from me? They’re like 120 hours long. But I’ll get around to it eventually. Either way, they have deep mechanical systems that offer a lot of customization options, countless quests and magic items to find, and tons of colorful characters to meet, talk to, and/or kill. It’s a great experience if you like that heavy mechanical CRPG style.

The Good:

PowerWash Simulator – Okay, hear me out on this one. I’m not going to argue that PowerWash Simulator is a good game. But PowerWash Simulator is an excellent turn-your-brain-off game for relaxing and de-stressing. Throw a podcast on and just clean to your heart’s content. It’s similar in that regard to Viscera Cleanup Detail. I dunno, maybe I’m crazy, but I had a good time with it.

Super Auto Pets – Look man, I know these first two games make me look like I’ve been losing my mind recently, but they’re good games, I swear. This one is a free-to-play auto battler that a lot of streamers have been playing recently. It’s a pretty fun game with a surprising amount of complexity built in. Definitely worth giving it a shot.

Monster Hunter: Rise – I played this through the end of the main story and even did some extra stuff with friends. And for (basically) my first experience with Monster Hunter, I enjoyed it. I think if I gave it some more time I could really dig my teeth into its mechanics, but I dunno if I’ll do that. Or maybe once that giant expansion comes out later this year I’ll give it another go. But until then, I’ll just leave this as a “Good but not great” entry.”

No Umbrellas Allowed – Honestly, I expected to like this game a lot more than I did. It’s basically Papers, Please, but set in a Pawn Shop. Which sounds like a great idea. Unfortunately let down by a completely baffling setting to the point that it kind of drags the story and gameplay down with it, as well as just kind of a frustrating core gameplay loop. No Umbrellas Allowed is definitely a decent game, but not anywhere close to what it could have been.

Wario Ware: Get It Together! –  I mean, it’s Wario Ware. It’s always going to be a fun time, especially at parties with friends, but it won’t ever really be more than that. Solid time. Good gimmick for a new game, fun micro games, but not much more than that.

New Pokemon Snap – A triumphant return of the classic game for a modern era. It’s been baffling how we’ve gone so long without a new Snap game. With all the new pokemon that have been introduced since the original came out, there’s just so much new to explore with this kind of game now. At times it does feel like you have less agency in manipulating the wild pokemon than you did in the first game, but the sheer variety in courses and pokemon more than make up for this. Every new course and every new path you find on that course is just a joy to explore. This old formula still holds up in the modern era, and it’s great to see back. While this certainly doesn’t need to come out every year or two, here’s hoping we’ll get the occasional new Snap game in the future.

The Best:

Ratchet and Clank: Rift Apart – An excellent exclusive for the PS5’s first year of life. I’ve never played a Ratchet and Clank game start to finish before, so it was good to have this as my first experience. Though I think the more dedicated fans will get a bit more out of it, I still appreciated what it did. At times, it did play a bit like a tech demo for the PS5, but rather than just feeling like a bare bones experience designed to show what the PS5 can do, it really feels like the team put together a fully fleshed out game to test all the new tech and specs of the system. Very good, and a must-play title for the system.

Impostor Factory – The highly anticipated third(ish) entry in the To the Moon franchise. For those who remember my Best of the Decade list, you’ll know I hold To the Moon in very high regard, and likewise expected great things from this game. And did it deliver? Well, yes. I don’t think it came anywhere close to the highs of To the Moon, but it provided a touching story with fantastic music, and greatly expanded the lore of the series, which is clearly building up to some bombastic climax. The game is very short, but that’s pretty par for the course for this series. I do wish that they could be released a little faster given their length, however. But it’s clear creator Kan Gao puts a lot of love into each of these games, so I think it’s worth the extra wait just to make sure everything in the game is polished up. All in all, a very good experience and an excellent addition to the series.

Inscryption – Oh, HELL yes. Inscryption is a hybrid Deck Building/Escape Room/Psychological Horror game created by Daniel Mullins, famous for his work on The Hex and Pony Island (the latter of which got a positive mention in my best of the decade list; I still highly recommend the game as it plays around with similar themes as Inscryption), now working with publisher Devolver Digital. It’s a trippy as hell game that flips between different art styles, animation styles, gameplay styles, and manages to blend everything together into a relatively cohesive experience. It also has a hell of a story that unfortunately ends on a bit of a disappointment as many of the big mysteries of the story are not fully explained, and it did feel like the game could have explored a few more ideas gameplay wise by the end. Still, this is one that I highly recommend and I had a ton of fun with.

Psychonauts 2 – The wait is over, and Double Fine has finally blessed us with Psychonauts 2. And, perhaps more surprising than the fact that this game actually got made is that it actually managed to live up to the hype of the original. While I still think the original is a bit better, Psychonauts 2 does a great job of capturing the magic of the first game and creating a compelling and cohesive sequel. Cohesive to the point that I wonder if they had this story mostly written at the time of releasing the first game 16 years ago. Though it perhaps throws a few too many new characters into the mix, not allowing us to really get to know many of them especially well, I still have to appreciate the hell at how the team managed to capture lightning in a bottle a second time on such a bizarre concept.

Metroid Dread – A thrilling return of 2D Metroid; the first entry in the mainline Metroid series since 2002’s Metroid Fusion on the GBA. For those unaware, this game has been rumored for about two decades, and it was surprise announced for real in 2021 and even more surprisingly came out this year as well. This is actually the first Metroid game I’ve completed, though I’ve got plenty of experience with the related Metroidvania genre. Still, I can see why this series helped spawn such a fun Genre. Metroid Dread is a thrilling experience with a maze-like structure that has you searching every nook and cranny for upgrades and new paths to explore. The EMMI enemies are terrifying (and sometimes annoying), though the conclusion to the battle with them is fairly anticlimactic. The game tells a minimalist story that’s still more than enough to keep you invested, and it just feels very polished with a really unique and striking visual style, not to mention that iconic Metroid soundtrack. Dread is worthy of the hype.

Game of the Year:

I had difficulty picking a game this year. While plenty of quality games came out, nothing jumped out at me as far and away the best game of the year. So with that in mind, I decided to go with the game that I had the most fun playing. And call me a basic bitch, but my choice is…


Bowser’s Fury – Now as some of you may know, this came bundled in with the Switch port of Super Mario 3D World. That game obviously isn’t in the running since it’s a port of an eight year old game. Bowser’s Fury, however, certainly qualifies on its own. A smaller experience, this game still manages to scratch the itch of a proper 3D Mario game. While it’s still the smallest of those games by far (even smaller than Mario 64), it still manages to pack in enough content and challenges to keep you entertained. It builds upon mechanics of more traditional 3D Mario games and mixes them well with 3D World’s mechanics to make something unique and fun. Like Dread, it chooses a minimalist story that does the job quite well and still manages a few twists and plenty of laughs. Frankly, for a pack-in title, far more care and attention went into this than I would expect. And… well, what else can I say? It’s just fun. Really damn fun. And that’s enough for it to claim my top pick for 2021.

Cartoon Review: High Guardian Spice

So I came across some ads on VRV the other day for a new Crunchyroll original series: High Guardian Spice. It looked like some cute, high fantasy adventure faire about a magical school, which I was kind of in the mood for, so I decided to give it a look. And while doing some research on it, I found that this show has generated a LOT of discourse online. The internet was not kind in its reception of the show, leading to an astounding 1.3/10 on IMDb and a 2.3/5 on its home site Crunchroll. Fuck. That’s brutal. So I had to know, was it that bad? And if not, why did this show poke the internet in such a sensitive spot? So let’s dive right into High Guardian Spice.

High Guardian Spice follows a group of girls who have enrolled in a magical school in hopes of one day becoming Guardians, special heroes who defend the land from a vague evil force. Rosemary and Sage are childhood friends who set off to join the school in the first episode. Sage is training to become a mage, but is conflicted about the rise of New Magic, which is easier to use thanks to artifacts called terra spheres. However, due to this ease of use, New Magic is on the verge of snuffing out the practice Old Magic, which is what her family taught her how to use. Rosemary, a budding warrior, wishes to follow in the footsteps of her mother, Lavender. Lavender is a famous Guardian who left her signature sword, Flowering Thorn, to her daughter shortly before departing on a mission that she hasn’t returned from yet. Thyme is an elf who is training to be an archer and feels frustrated that her mother forced her to leave her home and her father behind when the forest they lived in became overrun with a rot that threatened to destroy everything. Now Thyme seeks a way to end the rot, save her home, and become reunited with her father. And Parsly is a Dwarven smith whose parents wish for her to drop out and take over the family business and help take care of her dozen siblings at home.

Together with a pretty typical supporting cast of weirdos, pseudo-bullies, and kind of stupid teachers, the group tackles schoolwork and teen drama daily on their march towards becoming guardians. It’s a really, really basic plot to the point that it’s basically just RWBY without guns. And tons of other magical school shows. Which itself can be fine, provided that you managed your own unique take on the story. But… well, let’s at least start with what I liked.

First impressions are decent. The show has a very colorful palette and round, bouncy, art style for its characters. This show clearly has a lot of visual inspiration from the likes of Steven Universe, Adventure Time, and She Ra. I always love when a show can get away with such a bright, happy looking palette. The backgrounds also look good (provided you don’t look too closely), and while as I said, the setting is fairly generic high fantasy and there’s nothing especially unique about the look of the world, it at least looks coherent and consistent.

The animation is pretty well done. It’s not perfect and can seem jittery at times, but I think the characters moved pretty well. The action scenes also flow decently, though at times they can get cut abruptly, as if they didn’t have the budget or desire to put together particularly long and epic fight scenes.

The sound design is also well done. The OST sounds straight out of a Ghibli movie (where the series clearly draws a lot of inspiration) and I really enjoyed it. The OP is pretty corny, but that’s kind of what it was going for. It draws a lot of inspiration from similar kinds of OPs from the bubblegum pop that introduced other similar shows like Magical DoReMi and Gem and the Holograms. And I’d be lying if I said the OP didn’t grow on me by the time I reached the end of the 12 episode season. The one complaint I do have here is that especially later in the season, they start leaning into the comedic sound effects a little too hard like they have an overambitious clown with a soundboard right off camera at all times. I just think it was unnecessary, but it’s not that bad.

All right enough beating around the bush. We’ve gotten to that part of the review. I’ve talked about the good, and now comes the but.

But, the series has problems leaking out of every orifice. Let’s start with the one that smacks you right in the face before you even see a second of the show. A content warning at the beginning of every episode that says due to strong language and violence, the series is meant for mature audiences only. This surprised me initially, and after watchined two or three relatively harmless episodes of Saturday morning cartoon level stuff, I was waiting for a shoe to drop, like in Invincible or Doki Doki Literature Club. But that shoe never really drops. Really, what the content warning amounts to is that characters will occasionally swear (and by occasionally, I mean it happens once every episode or two normally; the first instance of it was in Episode 4 IIRC, and it was so shoehorned in that I had to rewind and check to see if I correctly heard it), and in the action scenes there’s some blood. Occasionally a lot of blood, but there’s never like a decapitation or gore or anything.

Look, there’s nothing wrong with creating an animated show aimed at adults. Obviously I love that kind of crap. But the problem here is that the mature content is superficial. There’s nothing here that couldn’t have been slightly altered to make this suitable for all ages. Look at a show like Netflix’s She-Ra. That’s a show that can be enjoyed by all ages, but has a really powerful story, cast, and messaging that resonates with a mature audience as well as a younger one. You see, this is what irks me about “mature” shows. It seems like so many shows think that if you just make characters swear and have bloody fight scenes, suddenly it’s a very mature production that only adults can enjoy. Newsflash: kids swear and they love violence. If anything, these random spurts of “mature content” from High Guardian Spice make it feel more juvenile than anything. And its inability to commit to being a mature show just hurts it in the long run, making its messaging muddled and confused. At its core, High Guardian Spice has an identity crisis; it doesn’t truly know what it wants to be or what it wants to say.

The next thing you’re going to notice is the voice acting. Most of the cast does a decent enough job, but several performances stand out as particularly bad. Parsley’s voice actress was obviously trying for something a little different with her interpretation of a Dwarven girl, but she just doesn’t successfully pull it off, leading to her character sounding like she’s high for most of the show (and it’s a fairly inconsistent performance too, with her cadence drastically changing from episode to episode). And Professor Caraway’s actor is far and away the worst actor in the series. Hands down. Which starts to make sense when you realize who did the voice. I did a cursory glance through the voice cast halfway through the series and didn’t see anyone I recognized (not surprising, nor does that really matter), but Caraway’s actor caught my attention. Caraway is voiced by Raye Rodriguez, who is also the creator of the show. Look, I get it. You created the show and you want to be a part of it. But… I mean, you actually need to be a competent voice actor if you want to participate. Or at least have the decency to avoid voicing the most dialogue heavy character outside of the main cast. Even the better voice actors tend to slip from time to time, suggesting that the voice directing wasn’t all there.

Getting to the story, it’s just so goddamn bland, generic, and boring. Episode after episode I found myself looking at my watch thinking “is it over yet?” The story doesn’t have anything unique or ambitious to say (aside from the transgender subplot), and the world itself ends up coming off as incredibly, incredibly bland and unremarkable. We’re never really told what a Guardian is in any specific terms. We hear their oath, we meet Guardians, we see Guardians in training, but never do they bother to tell us in specific terms what a Guardian actually does. And yet they expect us to root for this goal? Not happening.

The last thing is really the biggest. The one problem above all else that really kills this show: the writing. The writing is awful. At times it can be passable, but that’s few and far between. Normally, the dialogue is stilted, has no flow, and feels incredibly unnatural and awkward. Characters have this incredible ability to talk for minutes on end without actually saying anything of substance, or to just completely skip over important details in order to shuffle the plot along. Its themes are shallow and trite. Its pacing is all over the place. And the tone of the show shifts wildly between comedy and tragedy fast enough to give you whiplash. And this problem goes back to what I was saying earlier: HGS’s identity crisis and its halfhearted attempt to make itself a “mature” show. In particular, it makes several (failed) attempts to talk about transgender individuals. But it feels the need to explain to us, the viewers, what a transgender person is on a basic, dictionary level. Which not only rips you right the hell out of the story, but feels particularly insulting since the show claims it’s for mature audiences, but doesn’t even trust us enough to know what transgender means.

But even besides that botched message, the show is full of terrible dialogue that lurches its way through each episode, dragging the audience behind it through the brambles of its script. And it’s pretty clear that there were a lot of problems behind the scenes that led to this series being such a damn mess. The show was originally slated to premier in 2019, but didn’t actually drop until October 2021. Delays aren’t always bad and can at times lead to a very polished product. But here, it’s clear that things did not go well behind the scenes. Remember how I said that the backgrounds look good at a glance? Well, if you actually bother to pause and look closely, you can start to see a lot of problems. Blurry textures, pixelated edges, and this weird bloom that seems to cover the outline of several objects. This wasn’t a polished project, this was one wracked with problem after problem. And when it was finally pushed out of the door, it did about as well as you’d expect.

Look, I really don’t want to get on the bandwagon of hating this show because a lot of people have very, VERY terrible reasons to hate this show. Calling the show Trans Propaganda is never okay. The show handles that subject matter very clumsily, but those kinds of criticisms are transphobic, plain and simple. Others have criticized the creative staff, which is basically exclusively women, which definitely seems extremely misogynistic. Look, there’s a lot of strange and not confidence inspiring moments in the promotional material. And some of that is legitimately worth criticizing. But a lot of the criticism has come off in a bigoted manner, and it’s worth saying that you should focus on criticizing the actual show. Sometimes that does leak over to the production team doing shitty things, but the way a lot of the internet handled this is not okay, and it’s clear that a lot of those iMDb and Crunchyroll scores came more from brigading than people who actually watched the show all the way through and gave it a fair critical look.

Anyways. With all that out of the way, it’s pretty clear that High Guardian Spice had some good ideas here and there (admittedly stolen from a million other shows that have done it infinitely better), but it just did not turn out well. While watching through it isn’t entirely miserable, I definitely found myself wishing for episodes to just end on multiple occasions. High Guardian Spice is a product of a troubled development, a muddled message, an inconsistent and uncertain tone, a horrible identity crisis, and a vision that the team simply didn’t have the skill to deliver on. But at the end of the day I can’t bring myself to hate the show. It’s bad, but deep down I can see that the team really did want to make something special. Unfortunately, they just flat out failed.

I give High Guardian Spice a 2 out of 5.

Game of the Year: 2020

So, coming off my best of the decade list I’ve decided to bring it back and do my best games of 2020. I’m not sure if this will become a yearly thing or not, especially given that I can be late to the party on a lot of games, but at least this year I played a lot of the major releases of the year, so I figured I’d talk about them and figure out which reigns supreme.

Quick note: At least for this list, I’m splitting “Didn’t Like” and “Didn’t Finish.” Frankly, probably should have done that earlier, I didn’t have a game that I really didn’t like every year, so it felt worth grouping them up until now. This year, however, I have two big ones to get off my chest. So without further ado:

Didn’t Play:

  • Bloodstained: Curse of the Moon 2
  • Dragon Ball Z: Kakarot
  • Maneater
  • Exit the Gungeon
  • Battletoads
  • Gears Tactics
  • Final Fantasy VII Remake
  • Assassin’s Creed Valhalla
  • Marvel’s Spider-Man: Miles Morales
  • Resident Evil 3 Remake
  • Surgeon Simulator 2
  • Carrion
  • Fallguys: Ultimate Knockout
  • Nioh 2
  • Destroy All Humans!
  • Streets of Rage 4
  • Hyrule Warriors: Age of Calamity
  • Valorant
  • Yakuza: Like a Dragon
  • Bugsnax
  • Call of Duty: Black Ops Cold War
  • Marvel’s Avengers
  • Spiritfarer
  • Half Life: Alyx
  • Crash Bandicoot 4: It’s About Time
  • Empire of Sin
  • Spelunky 2

The main ones here I want to get to at some point are Curse of the Moon 2 and Miles Morales. With potential for Gears Tactics, Kakarot, FF7 Remake, Age of Calamity, Spiritfarer, and Exit the Gungeon.

Didn’t Finish:

Cyberpunk 2077 – Hoo boy was this a botched launch. I could have justified putting this in the “Didn’t Like” category since I didn’t like what I played, but I played so little of it that I figure I should give it a fair shot once CDPR fixes everything. For those out of the loop, Cyberpunk 2077 was a hotly anticipated open world RPG from renowned developer CD Projekt Red (of Witcher fame). It’s been in development for the better part of a decade, people were expecting it to look really nice, people expected it to have all the bells and whistles that come with a CDPR game, and it had Keanu Reeves in it! Who I honestly don’t care that much about. Anyways, the game released and the last gen versions barely worked. They were filled with game breaking bugs, a horrendous frame rate, terrible texture pop-in, and it crashed a lot. Even PCs weren’t handling it especially well, and only the highest end PCs experienced an experience mostly free of issues. Though even from what I played I didn’t care too much for the gameplay. But we’ll see what happens once they finally fix it to the point of playability. Honestly, since I plan to get a PS5 at some point and the PS4 version of Cyberpunk includes a free upgrade to the PS5 version, I might just wait for that version. Provided, of course, that it actually works.

Didn’t Like:

Paper Mario: The Origami King – Ugh. This one. Look, I’ve made no secret of my love for Mario RPGs, and Paper Mario: The Thousand-Year Door is one of my all-time favorite games period. So when a new Paper Mario comes out, I have a pretty high bar for it to meet. I’ve missed a few of the more recent ones, but I saw trailers for Origami King and had hopes that they were returning to the roots of the franchise with badges, companions, great settings, unique paper-crafted worlds, and an interesting new ring-based system. Unfortunately, this game is a failure on nearly every level. The story is boring, for a start. The villains sucked (the evil and creepy Origami Peach from the trailers that I thought would play a big role in the game didn’t, only really showing up at the very beginning and very end of the game) and in general, they played the story very safe. Save princess by getting (or, in this case, destroying) 5 mcGuffins. While early Mario RPGs followed this formula, they always found a way to mix things up and make the individual arcs interesting. Origami King fails in that regard and basically every individual arc in this game is completely forgettable, filled with enemies that leave no lasting impact (almost all enemies are either origami versions of old mario foes, or literal goddamn office supplies. Seriously). The return of the “badge” system falls flat on its face. There is no strategy to using these badges. You just equip the strongest ones all the time (in fact, the RPG elements are hugely downplayed in this game). The companions are a joke. There are only FOUR of them in the entire game, they’re locked to use only in certain chapters (with several chapters having none at all), they barely help in combat (with no special attacks and in fact can’t be controlled at all, only occasionally attacking enemies if you didn’t kill them all in one round), and only ONE of them has an ability that can be used outside of combat at all. Also, they don’t have much of a personality, aren’t fun, they’re not funny, and what few character arcs they attempt fall flat on their faces (I won’t spoil anything, but the first companion attempts to tug at your heart strings by ripping a giant plot hole in the Paper Mario canon, and then later the game basically makes a complete mockery of what was supposed to be a somber moment). Combat, meanwhile, is a complete mess. The ring system effectively turns this game from an RPG into a puzzle game and a rather bad one at that. It’s basically the same puzzle over and over again. And when you get it right it basically just skips the entire battle. I didn’t even get hit by an enemy until I was like 3 hours into the game. The boss battles mix things up a bit, but each boss battle plays out very similar to all the others. So you really only have two kinds of battles: normal fights, and boss fights. Oh, and some token overworld combat which is all right but nothing to write home about. The game just is completely lacking in any kind of gameplay variety or any kind of tactical combat, which makes it EXTREMELY boring and tedious. And the puzzles are also bad. Most of them just some variation of “find a thing and bring it here” or, worse, something like a sliding block puzzle. A puzzle the devs were so confident was a good idea that they gave you the option to pay some coins to skip it entirely. Also, there’s a point later in the game where you literally just have to make a random guess or get a game over. This game makes me sick, especially knowing that Paper Mario is in the hands of a group of howler monkeys now.

The Last of Us Part 2 – This is going to poke some people the wrong way, but I really hated this one. Okay, okay. Maybe “hate” is a strong word. But it was a very poor follow-up to the original. Without spoiling much, it does very little to build off the ending of the original, old characters have their personalities radically changed for the worse, new characters are boring, the gameplay is almost a direct copy-paste of the first game’s (though the AI does seem improved, which I appreciate). There’s also this random 5 hour epilogue tacked on to the end of the game that seems hilariously unnecessary. You could have easily reworked the end of the game proper and saved players having to slog through this really dumb chunk of the game. Another thing that really strikes me as a problem with this game: the reduced scale. One of the big problems Dragon Age 2 had coming off of Origins is that it went from this huge, continent-spanning epic down to a small story set in a single city, which makes for a very flat follow up. The same is true here. The first Last of Us was a country-crossing epic that takes us to tons of different locals with further diversity since the game took place over the course of a year, meaning you got to see all four different seasons pass throughout the game. Which led to varied encounters, visuals, and enemies. Here we get most of the game taking place in a single city in a single season, which is an incredible let down from what we had in the previous game. I also found the boss battles and set pieces a lot less interesting, the new characters aren’t nearly as likeable or memorable, the arcs chosen for the returning characters are just baffling, and the whole story just boils down to a by the numbers revenge story with little to offer aside from the beaten to death moral of “Revenge is bad, mmkay?” One other thing worth noting: the pacing. The game’s pacing is just all over the place, which is really what takes the plot from mediocre to an absolute train wreck. There’s this plot twist thing in the middle of the game that had the potential to be cool, but NaughtyDog just did everything in their power to fuck it up. Basically, right when you think you’re getting to the climax of the game, the story resets to a few days earlier and forces you to slog through another 10-15 hours of gameplay before you actually get to see how the climax resolves. It kills the pace of the game, and while the plot from the second half on is somewhat better than the first half, (mainly just because the first half is that bad, and at least the second half has a chance to kind of do its own thing, leading me to believe that this game probably should have had nothing to do with the first game and just covered different survivors in a different part of the world entirely) it feels like it should really enhance the ending, when in reality it just doesn’t. As I touched on when I talked about the epilogue, the ending sucks. Everything gets resolved in a really unsatisfying way and makes me hope that there isn’t a Part 3 to this nightmare. It just seems like almost everything is a step down compared to the first game. I definitely had moments where I had fun in the game (such as an experimental part where the game had a very open-ended level where you could explore a larger area at your leisure. Unfortunately it’s the ONLY time in the entire game that you can do this), and the core gameplay is definitely solid (since it was ripped straight from the first game), but overall it was just a huge, huge let down.

John Wick Hex – So I watched John Wick for the first time this year, and decided to also try his new game. And… it really didn’t do much for me. I love turn-based games, but this one is just annoying. It has very limited mechanics and decided that infinitely respawning enemies was a good idea. Worst of all, there aren’t many opportunities to really feel like a badass action hero in this game. Frequently I didn’t feel like John Wick, I felt like some schmuck who was in over his head.

The Good:

XCOM: Chimera Squad – This one really came out of nowhere. Firaxis stealth-dropped a new XCOM game, and I immediately thought I had a GotY contender like the other XCOMs. Unfortunately not. While the game is decent, it really plays more like XCOM Junior in almost every way. Smaller encounters, a smaller campaign and upgrade trees, no way to customize your soldiers, much easier overall, and a much simpler story than I wanted. Granted, they smartly didn’t try to sell this as a big XCOM game. It’s a smaller (and appropriately much cheaper game at only $20, or $10 if you bought it in the first couple of weeks) experience, and the devs are upfront with that. I do wish that they had built more of a story around your squad. I mean, if they weren’t planning on doing that, then what was the point of taking away our ability to customize soldiers and rename them? Well, either way, Chimera Squad is a decent bite-sized XCOM experience, but not in the running for the number one spot this year.

Clubhouse Games: 51 Worldwide Classics – I know that it seems like a bit of a joke to add this, but this really was a fun collection of games. It’s great for parties and I had a lot of fun playing it with friends during quarantine. There’s a lot of variety and while some games seem like they were added just because they were easy to program, the sheer number of games means that you’ll definitely find some stuff you’ll like. It has decent tutorials and instructions, options to play alone, and a few bonus games thrown in like a piano for some reason. It’s no masterpiece, but still a fun little game collection.

Murder by Numbers – This was a game that I thought was going to check a lot of boxes for me and scratch several itches of mine. Picross (which I’ve recently become addicted to) mixed with Phoenix Wright? How can it go wrong? Well, while the game is definitely entertaining, it falls well short of what I hoped for. While the nonograms are fun to solve, they pale in comparison to the court sessions of Phoenix Wright, which were both interesting brain teasers and linked directly to the story. In Murder by Numbers, once you solve the Nonograms, the mystery just kind of… solves itself. Plus, the overarching story is fine, but nothing particularly interesting. I think it missed the opportunity to go REALLY over the top like Phoenix Wright. It’s still funny and decently well written, but misses the mark by a bit for me. A sequel was teased though, so hopefully we’ll get some more interesting mysteries and over the top plot in the next one.

Animal Crossing: New Horizons – I had a lot of hype for this game and played it a LOT in quarantine. And I liked it! Though I didn’t get quite as far into it as I imagined. Nintendo decided to build this AC game in a different direction and start the game small before expanding it over the next year with small updates. Adding the art exhibit to the museum, old characters make a return, adding the events, and while that’s not a bad idea on paper (and especially stops players from abusing Time Travel to see everything in the first week), it did make the base game feel fairly bare bones, missing tons of features that were present in New Leaf from day one. Though I imagine that eventually this will be the most feature complete and most customizable Animal Crossing of all, its slow start makes me hesitate to put it among the best this year.

SUPERHOT: MIND CONTROL DELETE – I liked the original SUPERHOT’s concept, but felt that it fell short in two major fields: its length relative to its price, and the fact that the story was pretty far up its own ass. MCD fixes pretty much all of those problems. For one, this game was free to anyone who already owned SUPERHOT, and even if you have to buy it separately, it has much more content than the original, since it’s basically a roguelike. The story is also much more subdued and it has a much better sense of humor than the original. Like I said, the game now plays like a roguelike where you run through bundles of levels while getting various bonuses along the way. While the environments do repeat themselves a fair bit, they’re now littered with tools to use, making the combat much more hectic and fun. You’re almost always in arms reach of a weapon, and that makes all the difference.

Deep Rock Galactic – It’s basically Left 4 Dead in space with dwarves. And if that concept hasn’t already sold you then I don’t know what the fuck is wrong with you. I’ve been slacking on playing games with friends in the last couple years, and DRG really got me back into that groove. It’s a procedurally generated game which presents its own problems, but also leads to quite varied maps that feel different and tactical in their own ways. And there’s a lot of different enemy types, mission types, several regions, classes, unlockable gear, cosmetics, a really cool hub area with lots of fun activities including tons of different kinds of beer to brew… this is just a great example of Early Access done right, and it led to a fantastic finished product.

The Best:

Ghost of Tsushima – This is the Japanese Assassin’s Creed game that Ubisoft has been too chicken to make. Except it’s not an Assassin’s Creed game. Which thank fuck for, because it means that Ubisoft hasn’t filled it to the brim with Microtransactions. Sucker Punch Productions (of Infamous and Sly Cooper fame) did a wonderful job bringing Japan to life in this game. Beautiful vistas as far as the eye can see, period accurate world and character design, and thankfully even got a full asian cast to voice the English track. But despite that, Ghost of Tsushima also knows where to end realism for the sake of gameplay. Does it make sense that your horse is immortal and can be summoned instantly anywhere? No, but it does make sense mechanically (something that games like Red Dead Redemption 2 don’t understand). But on to the meat of the game, there’s a lot of variety here. Climbing, sneaking, combat, story, pretty much everything works spot on. Not only that, but the game smartly not only lets you pick if you want to tackle battles head-on or stealthy, and doesn’t lock you into either. If you want to challenge one camp head on, and silently assassinate the next, the game is perfectly okay with you taking that approach. It’s constantly rewarding you throughout with character upgrades, new gear, weapon upgrades, and lots of different clothing options (as well as lots of color palettes for your gear, including your sword, bows, and horse saddles). There’s really not much to complain about with this package, except that it can get a little tedious towards the end. Even so, the story is surprisingly strong and keeps you going throughout the entire adventure. Just a rock solid title and feather in the hat of Playstation’s exclusives lineup.

Ori and the Will of the Wisps – This is the last game I finished up prior to releasing this list. Didn’t seem appropriate to do this without fully experiencing this game, given how much praise I have showered the original with. And does this live up to the original? Yes! And… also kind of no? It’s definitely a great game, otherwise it wouldn’t be this high up. In particular, the visuals (which were already one of the greatest strengths of the original) have been kicked up to the next level. Each area is so visually distinct from one another and the watercolor beauty of this world is just on another level. I truly believe this is one of the best looking games ever made, despite being made in Unity (art style and design count far more than realism when it comes to graphics). And the music is still top notch. While it still keeps the main theme of the original, it manages to take a few new spins on it, as well as add its own style. The gameplay is just as flowing and fun as it ever was, making this sound like a slam dunk for Game of the Year. But here we are. So what’s holding it back? A few things. The game tries a somewhat non-linear style that could have worked, but I think ultimately holds it back and makes the difficulty curve really weird, as well as making some mechanics one-offs when they could have been featured more in the game. Additionally, the game gives you SO MANY new tools that you get a little flustered and confused. You have like four primary movement tools with half mapped to one bumper and half mapped to the other, turning the gameplay into something of a Simon-Says memory game, trying to remember which button to press for which hazard. There are plenty of times when you mean to lash on to a grapple point and instead yeet yourself into the void with a Dash. The story also feels a bit lighter than the original, and while I really hoped that the new character Ku would have more of a prominent role in the story (and gameplay!), she unfortunately does not. Also, the new villain Shriek is very similar to the last villain, Kuro and while there’s definitely an attempt to make this villain interesting, Kuro just ends up being far scarier with her simpler design, and far more memorable. Though some good news is that the game has a very strong ending (whereas Blind Forest had a somewhat poor ending). There’s a lot more, but I’ll just keep it to that. The point is that while it falters at times, the core formula is still solid, the game is somehow more gorgeous than ever before, and it’s still damn fun.

Doom Eternal – I had high hopes for this one, and it didn’t disappoint. Mostly. Doom is back and more brutal than ever. Just like the first game, in a matter of moments after starting up, you’re thrown right into the action, and the game loves to constantly raise the stakes. The game is faster, has more weapons, more mobility, more secrets, more homages to the original, and it’s just a hell of a good time. One issue it does has is that bafflingly it focuses on story a lot more, which seems in stark contrast to the original game where the Doom Slayer just couldn’t be bothered to give a single fuck about anything that wasn’t directly related to murdering demons. But now there are huge swaths of the game where everything is ground to a halt so we can get some seriously unneeded story. But the parts that are cool are still cool as hell. And Doom Slayer still has a very… straightforward method of problem solving that I can’t help but appreciate the hell out of. On top of that, you can unlock the first two DOOM games within Eternal, and there’s a really excellent home base that’s fun to explore and fill with all sorts of bonus collectibles like figurines and soundtracks of old ID Software games. There’s really not much else to say except: Rip and Tear!

Monster Train – 2020’s Slay the Spire. I put a LOT of hours into this one and plan to put a lot more in. The developers are also very invested in continuing to support the game with balance changes and expansions, and so far the game has already evolved a lot even with no paid DLC (though one of those dropped a little before I published this article and I have yet to play it). It’s a different take on the DBG Roguelike formula and actually has something of a tower defense aspect to it. By building all three of your train’s levels into the ultimate meat grinder, you hope to whittle down and kill the waves of enemies before they can get to your Pyre Shard and destroy it or maybe instead turn one room into the ultimate doorstop to brick wall any angel that has the misfortune to enter. The story is minimal, but in a roguelike that’s perfectly acceptable (and pretty par for the course). What’s really great here is the sheer amount of customization. Five different factions to pick from, and each run has you picking a primary and secondary clan (you’ll get to pick cards from both, but you get the primary clan’s champion as well, which is an incredibly powerful and critical unit). Tons of artifacts, random events, enemies, bosses, and upgrades to pick from. Best of all, since release there have already been a bunch of free updates released, which has added exiled clans (alternative champions and starter cards for each clan), mod support, new bosses, mutators, and more. And the team has been great at interacting with the community, getting feedback from them and incorporating them into balance changes and bug fixes. Plus daily challenges, a multiplayer mode, 25 covenant ranks to play through, expert challenges, and more. The past few years has shown an explosive growth in the DBG genre, and Monster Train might just be my favorite yet. Which logically might mean this game takes my game of the year. And for a while, I thought it had that title locked down. That is, until I played a certain other roguelike…

Best of 2020:

It’s weird, you’d expect 2020 to be a pretty poor year for gaming with the pandemic, but I guess since most of the titles coming out this year were mostly done, they could still come out as scheduled. And that made for a really strong running for the best game of the year. Actually, it was a bit of a dead heat for a while between Monster Train, Doom Eternal, and Ghost of Tsushima (and if I finished Ori earlier, that’d be in the mix as well), with Monster Train pushing a bit ahead of the pack and looked like it would take it. However, despite how many great games came out this year, I recently played one that just blew them all out of the water.

Hades – To be honest, when I saw this game being announced at E3 and being pushed by Nintendo as one of the Nindies, I was pretty neutral towards it. It was made by Supergiant games, who made Bastion, a game I like, and they have a pretty good reputation. Even so, I ignored Hades when it released, only to watch the internet blow up around me with people singing its praises. So I decided to give it a shot, and goddamn, sometimes the masses are just right. Hades is, and I can’t believe I’m about to say this, probably the best Roguelike I’ve ever played in my life. And I just finished a list where I rated FTL as one of my favorite games of the last decade. And I’ve got tons of others that I hold in very high regard: Rogue Legacy, The Binding of Isaac, Dead Cells, Dicey Dungeons, Synthetik… hell, all these Deck Building Games I’ve been singing the praises of are Roguelikes too! And Hades is better than all of them. What sets it apart? In one word: polish. Hades has more polish than maybe any game I’ve ever played, including Triple-A titles. Every single line is voiced, there are countless character interactions and contextual lines for so many little things (such as Hypnos, who has unique dialogue he will say after you die depending on what enemy killed you in the previous run; in fact, I believe he has multiple lines for some, if not all of the enemies). There are six different weapons to use each with four different forms. Around two dozen trinkets, half a dozen active trinkets, difficulty modifiers, unlockable cosmetics, character relationships… it’s just insane the amount of detail that went into this game. And each little detail just adds to the overall package, making it seem that much more authentic and complete. Is it a little excessive? Maybe, but not in the same way as Ubisoft casually dropping a million of the same objectives into one of the sandbox games. It feels like every little thing added in Hades is unique and adds something, no matter how small, to the overall experience. And the actual runs themselves are just great. Lots of enemy variety, lots of different build variety, random events, bosses with different forms to keep them varied, mini-bosses, and even a couple of secret bosses! There are quests, each character you meet has their own backstory that will progress as you talk to them and give them gifts, Zagreus has lots of various quips and inside jokes with characters that evolves over the course of the game (for instance, not to spoil anything, he gives one of the bosses a nickname at one point, after which point the bosses’ health bar will have the nickname over it instead of its real name in all subsequent runs). The writing… oh man the writing. It’s funny, it’s touching, it’s deep, and it’s a damn good modern telling of a classic mythological tale. Doing a modern video game retelling of mythology isn’t anything new, but Hades might just be the best update of them all. And seeing how Supergiant reimagined these classic gods is a fun journey in its own right. The party bro Dionysus, the “Cool Uncle” Poseidon, Aphrodite the flirt, Ares the hardass… each of them was brought to life in a convincing and incredibly fun way, making every single one of the memorable in what should feel like a tightly packed cast. The music is also just excellent. Nothing gets you in the mood to kill hellspawn like the rock and metal tracks that punctuate every moment of Hades’ gameplay. And the visuals are just as striking, if not more so. I’ve said before that art style always beats out technical specs in games visuals, and this is as good of a case for that as I’ve ever seen. The game has a wide color pallet and its visual style is incredibly striking. Each area is very visually distinct from one another, character models and portraits are detailed and match the writing behind the portraits perfectly, and it seems like every little animation or piece of artwork in the game has incredible attention to detail.

I’ll be honest, I can keep gushing about this game for hours. There’s still TONS I haven’t touched on, and despite all of that, I have no trouble calling Hades the best game of 2020 be a healthy margin. Frankly, this game may have broken into my all time Top 10. It really is that good. If you haven’t yet, try out Hades and go to hell in style.

Best of the Decade – Number 1: 2015

Here we are. At the end. I actually played a LOT of games from this year, so strap in for a long grand finale. Despite the long list (including some really good titles), the winner is just a hundred miles ahead of the competition, making this a very easy pick. Some of you might know where this is going already, but let’s do this properly anyways:

Didn’t Play:

  • The Witcher 3: Wild Hunt
  • Yakuza 5
  • Yoshi’s Wooly World
  • Her Story
  • Just Cause 3
  • Cities: Skylines
  • Pillars of Eternity
  • Dying Light
  • Halo 5
  • Until Dawn
  • Rise of the Tomb Raider
  • Super Mario Maker
  • Xenoblade Chronicles X
  • Splatoon

I definitely intend to play through all the Witcher games at some point (I’ve played a bit of the first, but never gotten around to finishing it), especially given how much people gush about Witcher 3. A few others definitely have my interest here such as Pillars of Eternity, Her Story, and Rise of the Tomb Raider, and I may get to those some day.

Didn’t Finish/Didn’t Like:

Sunless Sea – This one is a bit of both. The reason I didn’t finish it was because I just didn’t much care for it. This Lovecraftian journey through an underground sea full of monsters and grimdark horror seems like a great premise at at first, but honestly it just ends up feeling like a slow slog and grind. Didn’t keep my attention long enough to get to the presumably good part.

Assassin’s Creed: Syndicate – This is officially the point at which I fell off the Assassin’s Creed series and marks the first main entry that I never finished. I played through some of it, but I just couldn’t bring myself to care much about it. Then again, this might be the last proper Assassin’s Creed game before it went full RPG, so I still might finish this one someday.

Rocket League – Didn’t play it much mainly because I never got online with my friends. Seemed cool though.

Bloodborne – It’s possible that I’m not the right kind of person for a true Soulslike game, but I’ve never REALLY sat down and tried to play one, so the jury is still out. Bloodborne is probably the one I’ve tried the most, and we’ll see if I can get back around to it one of these days.

Captain Toad: Treasure Tracker – Just a delightful little game that I never actually finished. Definitely plan to finish it up one of these day though, because it’s just a lot of fun. No complicated story, just fun puzzle action.

Downwell – Really neat spin on a Metroidvania by mixing it with an arcade style, and a really bizarre vertical level design. A lot of fun from what I played, I just never got very far in it before something else caught my attention.

The Good:

Overwatch – While overall my feelings towards this game are complicated, I can’t deny that I did have a good amount of fun playing this. Lots of varied heroes, decent maps, colorful visuals, fast gameplay, a really tight shooting design. I’m not much of a fan of multiplayer only games, but Overwatch definitely managed to take a few hours from me.

RONIN – I picked up this neat little indie title because the gameplay looked a lot like 2013’s Gunpoint, which I absolutely adored. And it does have some similarities, but it’s definitely an inferior game. It’s still a fun time with a very unique turn-based battle system that does make you feel like quite a badass in the end, so I guess it was a success.

Titan Souls – An isometric action adventure boss rush game clearly inspired by Shadow of the Colossus. It has an interesting twist on the formula, as you and the boss each die in one hit (provided you can hit their unique weak spot), and you only have a bow and a single arrow to take them down with. Really well executed, though it is very short and lacks much of a narrative, as well as still being pretty damn derivative of Shadow of the Colossus.

Fallout 4 – Yet another game I’m very conflicted by. I was all set for this to be my game of the year, but it fell quite short of that mark. Still a solid and fun game, but marred by tons of problems from issues with the aging engine to pacing issues, plot issues, sub-par writing, and just a lot of new systems that looked good on paper but just didn’t pan out so well in practice. At the end of the day though, it’s still Fallout and you’ll have a good time, but I’d recommend New Vegas or 3 over it any day of the week.

Hotline Miami 2: Wrong Number – To be honest, this is really just more Hotline Miami. Which there’s really nothing wrong with. The original was great, and so was this one. It adds more guns, enemies, powers, and levels, which is all you can really ask for. Unfortunately, it does drop the ball in the story department, in that it probably tries just a little bit too hard. It’s just way too abstract to the point that you can’t even tell what the hell is going on anymore. But I guess the biggest problem is that it isn’t THAT much different from the original, so at that point what’s even the point of playing it over the original?

Batman: Arkham Knight – Man, I’m starting to sound like a broken record, but this is yet another one I’m very conflicted on. While I enjoyed this more than Fallout 4, Arkham Knight still let me down a bit with a much weaker plot and writing than Asylum or City. Additionally, the Batmobile segments, which sounded great on paper, were just a slog and not fun at all. The city is still fun to explore with lots of great characters, set pieces, and it can be really fun, but this is another instance where I can just recommend the earlier entries over it (except Origins. That game was a train wreck).

Tales from the Borderlands – One of Telltales better games in my opinion. Not only was this a really fun adventure with great characters and high stakes, but it actually had a pretty significant impact on the Borderlands lore. It’s canonical, and they even kill off a fairly major character within it. Props for the sand to go through with such a plan, and it definitely panned out. Otherwise, just one of Telltale’s more solid adventure games.

Life is Strange – Yet another episodic point-and-click style adventure game, huh? Well, this one’s from Square Enix of all producers, and tells a really gripping story about a girl who gains the power to rewind time in short bursts and how the power affects the world around her. Despite a few stumbles here and there, it remains an expertly told story and one of the most noteworthy recent games in the genre. Now I just have to get around to playing the second season and Before the Storm…

Grow Home – Maybe a slightly controversial pick to be this high up, but this was just a game that came out of nowhere for me and was a lot of fun. And from Ubisoft! I have no idea how this game came from that company, but it was a really fun game about a robot growing a big plan to try and return to his mothership. Really, there’s not much else to say. The story is bare bones, but makes way for just some really fun exploration based gameplay with physics based climbing. It’s not revolutionary or anything, but a game as simple as this that’s this good definitely deserves applause.

Sorcery! 3: The Seven Serpents – Of course I have to mention the only part of the Sorcery! series I have yet to cover. The Seven Serpent was a unique game in the series because it’s probably the most open-ended one in the series, which does mean that its story is a little less connected, but the hook is still great, as is the writing, world, and characters, which really drives this one all the way to the end. The premise is that as you journey across this area, the evil king that you’re attempting to take down has sent a group of assassins; The Seven Serpents, to be precise. Seven literal snakes with various powers and weaknesses. You need to hunt them down and kill them all while making it across the country either in a timely manner, or by taking your sweet time and gathering as many items and stamina boosts as you can along the way. It makes for quite a fun game of cat-and-mouse, and makes hunting all the secrets and unique interactions even more fun. Highly recommend this and the entire series. Probably my favorite mobile games on the market.

The Best:

The Beginner’s Guide – Whoo this game. A walking simulator made by Davey Wrenden (creator of another great walking simulator: The Stanley Parable), and an absolute mindfuck of an experience. This is really a game you should play through blind to get the most out of it (not the last time I’ll be saying that on this list), but here’s the elevator pitch. Davey talks the player through a series of games made by a former friend of his: Coda. As the game progresses Davey will tell the player what was happening at that point with both of them in real life, how the game reflects what Coda was going through, and how Davey interprets Coda’s work. To say more than that would be entering spoiler territory, but trust me when I say that it’s worth going to the bitter end of this one. It ends on a ridiculously high note. Just an expertly told story that manages to make your hair stand on end by the conclusion.

Metal Gear Solid V: The Phantom Pain – This is actually the only MGS game I’ve ever played start to finish (though I’ve dabbled in 2 and 3 and plan to play them more in the future), and damn is it good. It looks great, it has huge sandboxes to play around in, fun missions, tight controls, and freedom to approach the game how you like. The addition of a bunch of 80s music that you can find throughout the world and arrange into playlists (and blast from your helicopter as you enter and exit areas) was a really great idea and is one of my favorite kinds of collectables that makes you desperate to hunt more down. The story is a complete train wreck, but fortunately it’s easy enough to ignore it for the most part. It definitely has the Kojima weirdness all over it, but this was a pretty great way for the series to go out (since Kojima was fired by Konami and I seriously doubt Konami will ever put out another good MGS game on their own).

Ori and the Blind Forest – Possibly my favorite Metroidvania game. This charming adventure about a forest spirit trying to save its home is chock full of content. The world is fun to explorer, there are tons of abilities to unlock, great characters, and some just incredible visuals. The watercolor style it has going for it is gorgeous, and I never get tired of looking at it. Add to that a really excellent soundtrack, and you have all the ingredients for a game that just begs you to play it start to finish. It does have some frustrating moments, and the additional content from the Definitive Edition is a little questionable (adding an ability that kind of breaks a bunch of otherwise challenging areas in the game), and the ending definitely pusses out a bit, but otherwise this is an excellent game that I’d highly recommend. And in another year it might just take the top spot. But this is not another year, and there’s only one way this list can end.

Best of 2015:

And here we are at the end. It was a long road, and I almost didn’t even finish this series before 2020 ended, which would have been pretty embarrassing. But only one remains. Like I said, some of you might know where this is going, but regardless, it was a pretty easy choice for me on the top spot of the decade. Even against games that I thought were top class in their genres like God of War and Mario Odyssey, this one stands head and shoulders above the others for be a revolutionary title in gaming. A breath of fresh air that shows us the true potential of gaming as an art form. I’m talking of course about…

Undertale

Undertale – Off the bat, let me just say that this is a game that’s best experienced completely blind. So if you haven’t yet, go play through it. It’s available on Switch, PS4, Vita, PC, Mac, and Linux, so you definitely have something to play it on. And its simple graphics mean that any potato of a computer should be able to run it no problem. I’ll avoid spoilers as I talk about it, but seriously, go play it as soon as possible. It’s short, it’s cheap, and it’s on a ton of consoles so you just have no excuse.

Anyways, Undertale was a game that kind of came out of nowhere. After a modest kickstarter success by creator Toby Fox, the game released in 2015 and immediately exploded in popularity. I heard about it from a friend and decided to give it a go. And I immediately spent 15+ hours to play through the game three times straight and see everything the game had to offer. And since then I’ve probably played it through at least two other times.

So what is Undertale? It’s hard to explain it without spoilers, but just a quick rundown: it’s an RPG that centers around a world of humans and monsters. Years ago a war broke out between the two races, but the more powerful humans prevailed and sealed the monsters away underground. Years later, a young child stumbles into the underground and must find a way home, along the way meeting a varied cast of characters battling/striking a friendly conversation with monsters, and performing actions that will ultimately decide the fate of everyone in the underground.

The game’s weakest point is arguably its graphics, but I find them appealing. They’re simple, but effective. Very reminiscent of old RPGs on the NES and SNES. And despite its simplicity, the game manages some really great visual humor at times.

The music is incredible. Toby Fox is clearly a skilled musician, and the OST to Undertale is just filled to the gills with bangers. What’s especially impressive is how the songs start very simplistic like something you’d hear on the NES, but by the end can turn into incredible orchestral numbers that can make it feel like the weight of the entire world rests on your shoulders.

The combat is also unique, combining turn based combat and bull-hell mechanics for one of the most fascinating combat systems I’ve ever played through. Not only does each monster have a unique attack pattern, but if you encounter multiple different monsters, they’ll combine their attacks for even more unique fights.

But where the game shines the brightest is its story, writing, and characters. This game is a rollercoaster of a ride. Again, I won’t spoil anything, but Undertale’s greatest strength is its ability to make you care about each character and their fate. And not only that, but its understanding of a typical player’s mindset of how they play through a game, approach things, and their attitude towards playing it for completion. The game doesn’t just interact with your character, but you as a player. Few games are able to pull this off without it feeling offputting, but Undertale just nails it. And it all culminates in several endings, each of which are incredible for wildly different reasons. The game will have you in tears, but more importantly, the game will shock you and even shame you. I’ve felt more emotion playing Undertale that just about any other game, or even most movies or TV shows I’ve seen. The game will make you laugh, it will make you cry, and have you coming back for more.

And of course, as I mentioned the characters and writing are top notch. The writing is capable of making you laugh and cry all within the span of ten minutes, and all of the characters within the game will stick with you for a long time. From Sans’ bone jokes to the chatterbox himself, Mettaton, Undertale’s cast is the glue that brings everything together beautifully.

I wish I could go into more detail, but you’ll just have to take my word for it that all of these elements add up to one of the most incredible gaming experiences I’ve ever had. If you haven’t yet, do yourself a favor and check out Undertale, my favorite game of the 2010s.

So for a quick recap, my final list is:

10. 2014 – Shovel Knight

9. 2019 – Slay the Spire

8. 2013 – Papers, Please

7. 2012 – FTL: Faster Than Light

6. 2016 – XCOM 2

5. 2010 – Mass Effect 2

4. 2011 – To the Moon

3. 2018 – God of War

2. 2017 – Super Mario Odyssey

1. 2015 – Undertale

Well, that’s it. Thanks for sticking with me throughout this project and I hope you enjoyed! I’m glad I got to finish it before the end of 2020, and now I can get working on two other lists I had planned: Best Anime of the Decade, and the Best Games of 2020. The former won’t be a series like this one, just a single article. And the latter will be natural continuation of this series, but perhaps with a formatting change. Keep your eyes peeled for those, and I’ll see you in the next one!

Best of the Decade – Number 2: 2017

Didn’t Play:

  • Snipperclips
  • Uncharted: The Lost Legacy
  • The Sexy Brutale
  • Yakuza 0
  • Splatoon 2
  • Nioh
  • ARMS
  • Getting Over It with Bennett Foddy
  • Gorogoa
  • Metroid: Samus Returns
  • Sonic Mania
  • Little Nightmares
  • Hellblade: Senua’s Sacrifice
  • Night in the Woods
  • The Evil Within 2
  • Assassin’s Creed: Origins
  • Destiny 2
  • Prey
  • Persona 5
  • Resident Evil 7
  • Playerunknown’s Battlegrounds
  • Xenoblade Chronicles 2

A couple here that I really need to get around to one of these days. The Sexy Brutale, Sonic Mania, Hellblade, Persona 5, plus finally getting into Yakuza and Xenoblade. But I digress.

Didn’t Finish/Didn’t Like

Hollow Knight – People go nuts over this one. One of the big indie darlings of the year, which is impressive given how many good indie games release this year (which we’ll get to later). I started it out and liked what I played, I just need to get back into it and finish it one of these days. Just a Metroidvania/Soulslike game with really appealing visuals, and while I’m not much for the Soulslike half of the equation, I do quite like Metroidvanias, so I’ll definitely get back to this someday.

Nier: Automata – I’ve heard nothing but good things about this game, which is why it pains me to say that I only made it about an hour into this one. Not because I didn’t like it, but because it just kind of fell off my plate for some reason. I’ll definitely get back to this one at some point, because people just love to shower this game with praise, and I have to figure out what makes this one tick.

Mario + Rabbids: Kingdom Battle – I don’t know why I never finished this one, because I got a good ways in and was enjoying myself. This is basically just a simplified version of XCOM, but with Mario characters. And watching Peach shoot a Rabbid in the face with a shotgun in an official Nintendo game is its own kind of satisfying. Still, I never finished the game, so here it will reside.

Gravity Rush 2 – Another game that I made a good way into, liked, and just never finished. I quite liked the first, and the sequel brought about some much needed quality of life changes, so I look forward to diving back in someday soon.

Wolfenstein 2: The New Colossus – Haven’t finished it yet, but so far it’s a bit of a wash with the original. The original had a much better and more coherent story, but this new one is very balls-to-the-walls and over the top, which I definitely appreciate. We’ll see if it manages to hold up that level of quality when I finish playing through it later.

Dead Cells – Honestly, not that different from Hollow Knight. Though in its case, replace the Metroidvania half with a Roguelike half. I love Roguelikes, and this is a fine game from what I’ve played of it. I even finished one full cycle (at least on the base difficulty; presumably there are more layers after that which I haven’t yet made it to), but I don’t that that was quite enough to formulate a complete opinion on this one, so I’ll leave it here.

The Good:

Danganronpa V3: Killing Harmony – This one I’m a little divided on. I really like visual novels and Phoenix Wright, and the Danganronpa series has been scratching that itch. It has a great sense of humor, some really great mysteries, good characters, and a really cool premise. What lets it down is that it does a really horrible job of handling the larger story of the franchise. And V3 felt like the culmination of those problems where the writers just threw up their hands and shouted ‘FUCK IT! ROCKS FALL!” Okay, it’s not THAT extreme, but also not that far off. And it’s a shame, because V3 had a really great setup at its core, some great mysteries within, and it has the pieces of a great game, but the glue holding it together is weak. It’s still a fine game, but far less than it could have been.

West of Loathing – Speaking of games with a good sense of humor, West of Loathing is a parody of the Wild West Genre and can just get outrageously funny. Practically every line in this game is aimed at a joke, and while not every one hits, enough do to keep you consistently laughing, and they come at a fast enough pace that even when one falls flat, you’re onto the next one before you know it. The visuals are very minimalistic, but still manage to get some laughs out of some truly outrageous animations (such as the dozens of joke walk cycles). And it even does a halfway decent job of being a turn-based RPG. The parody is thick enough that there really isn’t much of a story, which isn’t a big problem, but one problem is the length. Not that it’s too short, but that it’s probably too long. By the last couple of hours the joke is starting to run thin and I feel myself wishing that they’d just wrap it up already. Still one of the better parody games that I’ve played in recent memory.

Horizon Zero Dawn – One of the hard hitting PS4 exclusives before Spider Man and God of War brought down the house. This is a really unique take on an open world game that basically combines the story of an old Western Native American story along with a cautionary sci-fi post-apocolyptic story. Those two themes do tend to clash a bit, and yet manages to pull off a sort of PBJ synergy and manages a decent message and comes across coherent enough. The game is very pretty, the battles are epic, the main character is likeable, the world is big, there’s plenty to do, and it’s well written. Game of the Year material, right? Well… no. I have two major problems with this game. For one, it does kind of a poor job of keeping you invested in the story, in part because protagonist Aloy is one of the only consistent characters we have from start to finish. It’s a shame, because the game has a prologue where it sets up a bunch of characters who seem like they’ll be important for the rest of the story, and all of them either die or stay behind in the starting area and aren’t relevant to the story again until the final couple of hours. Which definitely makes it harder to give a shit about the story. Additionally, the combat is just a bit of a clusterfuck. Mainly because most of your weapons are ranged, and even with all your traps, enemies are such giant HP Tanks that can close the distance to you so quickly that battles often devolve into dodge rolling away, popping off a few shots, then dodge rolling away again. Which isn’t to say that’s the ONLY way to fight, just that you’ll frequently find yourself forced into such a fighting style, and given the sheer number of tools at your disposal, it’s a shame that so frequently you end up either ignoring those tools or unable to effectively use them in the scenario. Anyways, I’m rambling a bit, so I’ll just say that it’s a solid game and hopefully some of the issues get ironed out in time for the sequel.

Golf Story– A really great game that came out early in the Switch’s life and helped solidify the console as a serious home for indie game. Golf Story manages to take the simple concept of golf and stretch it out into a fairly epic campaign with a good deal of variety. It’s damn fun. The only problem is, and you’ll have to bear with me while I explain this, but the game doesn’t have enough golf in it. Yeah, sounds weird, doesn’t it? Well, Golf Story is at its most fun when you’re just playing golf on its wacky courses, but so frequently the game bogs you down with busy work, mini-games, and other activities that are a good attempt at variety, but just make you wish that you could get back to the golfing. But the story is goofy and fun, the main golf is actually really good, and there’s a great variety in courses to play on. Don’t sleep on this one, and keep your eye on the upcoming sequel, Sports Story, as well.

What Remains of Edith Finch – The Walking Simulator strikes again! This game was obviously heavily inspired by Gone Home (which we talked about in the 2013 list), and shares a great deal in common with that game. Both are story driven walking simulators with a female protagonist exploring their childhood home after a long time away and trying to uncover both the secrets of the house and piecing together what happened to the family. And in some ways, Edith Finch is a better game than Gone Home. It actually has gameplay, for one, but it also feels much more fun to explore the house. While there isn’t nearly as much off the beaten path to discover as there is in Gone Home, the house in Edith Finch is much crazier and leaves you guessing as to what path you’ll take next and what’s around the next corner. Which also extends to the gameplay. As you uncover rooms for various Finch Family members, you’ll play through a short sequence with a unique gameplay mechanic which inevitably leads to learning about the untimely death of that member/ Though Gone Home has perhaps a more coherent story and ending (Edith Finch leaves several plot threads dangling by the end), Edith Finch certainly deserves to stand alongside it as one of the best titles in the genre.

The Best:

The Legend of Zelda: Breath of the Wild – I have a… complicated relationship with this game. I’ve long gone on record saying that this game is overrated. Now, to a Zelda fan, that may as well be me pissing in their face. How dare I? Look, I think the game is overrated, NOT BAD. The game is obviously quite good, I just see the game it COULD have been, and all the stupid design decisions that hold it back. That being said, the stuff about the game that’s good is REALLY good. The organic open world that encourages you to tackle the game in the order you like is really refreshing, and puts a lot of other open worlds to shame. There’s a real grand sense of scale and epicness to your adventure, and traveling around finding secrets never stops being fun. The main dungeons are creative and a blast (ESPECIALLY the final dungeon), the game has a great sense of progression and a lot of really great, fully realized ideas. HOWEVER… the bosses suck, the weapon degradation system is broken beyond belief, the story is half baked (where it could have been the most revolutionary story in the entire franchise), Zelda gets disrespected by being shoved to the sidelines for the entire game AGAIN, rain is the goddamn WORST, the mini dungeons range from incredible to incredibly lazy, the main dungeons are too short, the voice acting sucks, the music sucks, the draw distance is pathetic, the aforementioned weapon degradation system drags the combat down, a lot of really important features/NPCs in the game are hidden in hard to find places, upgrading armor is tedious, the devs appeared to have given up on the Rito questline entirely, and I can’t help but feel that with a few key changes, this game could have reached that legendary status. But what bothers me the most is that people ignore its flaws and call it perfect so they can be correct that their favorite game is also the best game ever. Whereas I just want to see the game get better in the sequel, and if we just keep pretending that there are no flaws, the devs won’t fix anything for the sequel. There’s nothing wrong with being able to overlook flaws in something you like, but you shouldn’t be blind to them.

Sorry. I needed to vent and let that out. But the tl;dr is that Breath of the Wild is a flawed game, but at the end of the day it’s still really, really good.

Doki Doki Literature Club – If you’re reading the list I assume you’re okay with spoilers, which is why I’ll open up by saying that Doki Doki Literature Club is a brilliant subversion of expectations. What starts as a cutesy anime dating simulator takes a sharp turn several hours in, transforming into a mind-melting psychological horror game. This game works on so many levels. For one, it’s actually a competent dating simulator with cute girls who are written quite well. On the other, the seeds of something sinister are clear from the start (unfortunately, the game has to offer a trigger warning at the start which spoils some of the surprise), and you keep seeing little things that hint at not everything being okay in this picture-esque anime world. And then when the hat drops, it drops hard. This game goes from zero (or, given those seeds I mentioned earlier, maybe ten) to a hundred in a heartbeat. The game is full of tiny little touches and easter eggs that even after several playthroughs you likely won’t see everything (especially since some of the secrets are guarded behind RNG, adding a bit of replay value). Even the title is perfect. “Doki Doki” is a Japanese onomatopoeia associated with the sound of a heartbeat. So while that would make sense for a sweet dating sim about finding high school love, it also makes sense in a heart-pounding psychological horror game. And it all culminates with this mindfuck of and ending full of even more touches and tons of dialogue that just add so much weight to everything. Plus an excellent soundtrack, great writing, and the fact that it’s completely free, and this game is the complete package. In another year, this could have easily taken GotY for me. The only small complaint I have with it is that for a game meant to parody the dating sim, it’s a little curious that there’s far more content on the dating sim side than there is on the horror side. The typical playthrough for the dating sim side will take significantly longer than the horror side, and perhaps take too long for the turn. It lures you into a false sense of security for sure, but also might turn some people off with how slow of a burn it is. But that’s a mild complaint in what is otherwise a stellar visual novel.

Cuphead – And the indie hits keep rolling. Cuphead is yet another indie darling, and maybe the best looking one I’ve ever played. This game was hand animated frame-by-frame which must have been a massive pain in the ass for the developers, but it all paid off with some incredibly fluid animation that looks like it was plucked straight out of the 1930s. The orchestral music further adds to that feel, and I’ve got to say that just the entire soundtrack slaps. Just jam after jam after jam. It’s a boss rush side scroller, and while on paper it seems like that would clash with the visuals, it ends up working beautifully. The game is tough, sure, but it makes you want to keep playing it just to see what the next boss is. And the bosses. Oh my, the bosses. Each one is incredibly creative and just challenging enough to keep pushing you along to the end. All look great, are animated great, and feel incredibly unique to each other. The story is simple, but does a damn good job of driving the plot along. And while on paper, this should be a short game, with how much time you’ll put into each boss, it’ll definitely give you your money’s worth. A must-play in my opinion.

Best of 2017:

This was actually a very strong year, and normally I might have a difficult time picking out a GotY with such a stellar selection. The three above could easily have fought to a near stalemate, but one other game released this year that I think stands head and shoulders above them all, fortunately making my decision easy.

Super Mario Odyssey for Nintendo Switch - Nintendo Game Details

Super Mario Odyssey – So here’s the funny thing. I really like Mario and I really like 3D Mario, but I’ve not played a lot of the games start to finish. I played 64 DS through, I think I played Sunshine through with a buddy over a TON of sessions when I was a kid, and I recently played through an emulated version of 64 (though I may have BLJ’d my way through the Bowser Stairs because I was kind of pressed for time). That being said, I had fond memories of the little time I did spend playing 3D Mario as a kid. Mario has always just been so fun to control in a 3D environment, and I’ve always liked the open-ended level design in (most) of Mario’s 3D outings.

With the pedigree before it, Odyssey had a lot to live up to. And not only did it meet those expectations, I think it exceeded them. This is one of the most shamelessly fun games I’ve played in my entire life. Just the entire game emanates this joy from it. Mario feels better than ever to control, the worlds are big, open, and full of secrets, the developers added tons of tiny details that they didn’t have to which give that game that much more authenticity. The scavenger hunt side quest that makes use of the screen shot function is well implemented, the bosses are fun and varied, the music is excellent, the visuals are bright, colorful, and varied, the game has a distinct visual style, it adds a great deal to Mario’s cast by smartly adding a bunch of new worlds… man, I could just gush about this game for hours. I think one thing that is worth mentioning is the Capture mechanic. I was a little apprehensive going into the game, but by the end, I was fully sold on this new mechanic. All the creatures you can capture make you reevaluate how you can traverse a level. They each control differently, have strengths, weaknesses, and can grant you access to new areas, and there’s enough variety that you won’t get sick of seeing one particular capture. And this smartly allowed the devs to create challenge rooms built around these captures, and also allowed the game to feature a couple of massive and really epic captures (including the now famous T-Rex Capture). The game is packed to the gills with content. 880 unique moons to collect, tons of outfits and stickers, new content unlocked at the end game including repopulating areas with moons and the insanely nostalgic Mushroom Kingdom. Most of all this game is just insanely addicting. You’ll pick it up and be unable to put it down for hours. It demands your attention, and deserves every bit of it. Just a supremely fun game that I barely have any complaints about (except Volleyball. FUCK Volleyball). Frankly, the only thing missing for me is Isle Delfino DLC. Maybe for Odyssey 2? Nintendo? Please?

Anyways, for all those reasons and more, Super Mario Odyssey is my favorite game of 2017.

Stay tuned next time when we go over the final year, and my overall favorite game of the decade. If you haven’t done the math yet, all we have left to talk about is 2015. Get excited, because the end is near.

Best of the Decade – Number 3: 2018

Welcome to the Top 3! Starting us off: 2018:

Didn’t Play:

  • Ni No Kuni 2: Revenant Kingdom
  • Octopath Traveler
  • Mario Tennis Aces
  • The Messenger
  • Fallout 76
  • Moonlighter
  • Minit
  • Battletech
  • Donut Country
  • Dragon Quest XI: Echoes of an Elusive Age
  • Pillars of Eternity 2: Deadfire
  • Hitman 2
  • Call of Duty: Black Ops 4
  • Fortnite Battle Royale
  • Tetris Effect
  • Assassin’s Creed: Odyssey
  • A Way Out
  • Monster Hunter: World

So I guess I did technically play a tiny bit of Octopath, but only the demo and I don’t even think I actually made it to a fight, so I’ll put it here. Definitely want to give it a real shot at some point though. I put Fallout 76 and Fortnite here reluctantly, only because they’re definitely noteworthy games this year and figured I should at least mention them. With that out of the way…

Didn’t Finish/Didn’t Like:

Dragon Ball FighterZ – Maybe I technically played enough of this to formulate an opinion, but I never finished the campaign, and I never even played against a real human, so I’ll hold my final judgement. It’s definitely one of the best Dragon Ball fighting games to date (which is a somewhat low bar, sadly), it looks and sounds great, and has a TON of fanservice. Watching Gotenks practice poses with the Ginyu force is a joy and makes me wish Toriyama would come up with more non-canon stories so we can get more of those great interactions. Though its campaign is still pretty lackluster, consisting of just a series of loosely connected fights. But like I said, I need to play more of this before I have a real opinion.

Into the Breach – I did a review for this on this blog actually. Technically I should say that this game isn’t one that I “didn’t like.” Objectively it’s still a fine game, but I was so let down by it that I just have to leave it here. Following up FTL (sitting at a respectable spot on this very list!) was a tall order, and I admit that my hype was maybe a bit too high. To its credit, the actual core gameplay of the combat is excellent and makes you feel very smart to crack the puzzle the game provides you with, and gives you plenty of tools to come up with some really creative solutions. It’s just everything outside of the game where there’s a problem. Most notably, the roguelike elements. Upgrading mechs feels bad, the weird system where you only have to do SOME of the missions to complete the game feels bad, upgrading pilots feels bad, progression feels bad, story (or at least the amount of small random stories which patchwork together into a much grander story) feels bad, the final boss isn’t very interesting, and it all just congeals together into a package that just feels bad man. I feel like with a little more time in the oven this game could have been something special. Instead, it’s just a decent game, that is a shadow of what FTL was.

The Good:

Red Dead Redemption 2 – Can you say “overrated”? Okay, okay. To be fair, much like RDR1, there’s nothing inherently wrong with this game. I just don’t get people drooling all over this game. It’s just a Rockstar Sandbox game, and far from their best. A lot of the details added to make the game more realistic just made the game more tedious (Note: Realism should never interfere with fun!), the combat is as mediocre as it was in RDR1, and the game dragged on for way too goddamn long. People love to gush about the story, but just like with RDR1, I just thought it was fine. It had its high moments and low moments. Frankly, it felt a little unfocused to me, and entire chapters could feel entirely pointless at times. The world is definitely very deep and easy to get lost in, it looks incredibly impressive, has some really fantastic sound design and a great score. You can definitely find plenty of fun here, but temper your expectations before you go in.

Florence – A cute little iOS game about a girl named Florence and her relationship. It’s a very short game that can be completed in under an hour, but it has a very clever way of telling its story with very few words. Though its length probably means for many it’s not worth the price of admission, it’s still a very neat experiment, and goes to show why not all mobile games are trash.

GRIS – Devolver Digital strikes again (as a publisher. Game was actually developed by Nomada Studio)! A really cool indie platformer in the same vein as games like LIMBO and Braid. While GRIS isn’t nearly as good as those and doesn’t have nearly as complex or interesting of puzzles, it has a great soundtrack, a great visual style, and while the story can feel a bit pretentious and artsy fartsy, I get the feeling that the point of the story is sort of a “don’t worry about the story. Let’s just take you on a cool adventure, and you don’t have to make anything of the story if you don’t want to,” which I can definitely respect.

Pokemon Let’s Go Pikachu/Eevee – I’ll be honest, I wasn’t expecting much of this one. Gen 1 being remade for the second time using Pokemon GO’s mechanics primarily? I was ready for this to be the worst remake yet. And somehow I was pleasantly surprised. There’s a lot of heart in this game. It’s colorful, looks clean, and plays very well. While it somewhat guts the wild pokemon system and guts the Fire Red/Leaf Green bonus content, the game still manages to add some new twists. Adding Red, Blue, and Green as additional characters, having some characters like Lorelei, Misty, and Brock make appearances throughout the story are nice touches, as are adding Jessie, James, Meowth, and even Alola Trial Captain Mina as bonus content was great. The implementation of your partner pokemon was a great idea, tons of new moves were added, and it just made for a very pleasant experience. There were definitely some problems (such as competitive balance, the aforementioned gutting of FR/LG content and wild encounters), but this game also added overworld pokemon sprites, which was a great idea and fortunately carried over to SwSh. Here’s hoping future remakes continue this level of polish!

Bloodstained: Curse of the Moon – The retro Castlevania revival that Konami is too chickenshit to make (okay, okay. To be fair, Castlevania: The Adventure ReBirth is basically this, but unless you emulate it or happen to have an original Wii with the game downloaded on it, you can’t even play it anymore. #FucKonami). This game proves why pixel-art games are still relevant today. Because a good studio can make them look more stylistically impressive than even something like Red Dead Redemption 2. RDR is more technically impressive, but Bloodstained is far more pleasing to look at. It’s more colorful and has a really fantastic art style. And style trumps realism (realism is overrated; I’m playing a video game for god’s sake, why do I want to be met with the mundane when I can have the fantastic?). The game also features a great soundtrack, thrilling bosses, a really fun non-linear level design, four unique characters, and multiple endings. A retro revival worthy of the Castlevania name that it so desperately deserves.

Super Smash Bros. Ultimate – Some people might have been expecting this higher on the list. Don’t get me wrong. I love smash. It’s hype as fuck and there’s great fun to be had with friends. But I doubt a Smash game will ever make my number 1 of any year. I’m a story guy, and there’s just not much of that here. The core gameplay is great, but I need more ways Smash experiments with its formula instead of just adding more characters, items, and stages. World of Light was a good effort, but teasing me with a story only to entirely scrap it after the first cutscene is just a tease. And giving us flat jpegs instead of actual trophies is a big oof. Great soundtrack though, if only because it steals its entire soundtrack from some of the best games ever made.

Subnautica – One of the best survival games in years, and one I’ve been itching to talk about. While at a glance, it seems like a pretty generic game with a really niche gimmick, it turns out that the gimmick makes for some really incredible horror elements. The depths of the ocean are incredibly scary, especially when you hear a telltale roar, turn around and see a leviathan the size of a 757 barreling towards you at top speed. And that gets especially terrifying once you realize that your options with which to defend yourself are severely limited. Though it’s certainly possible to kill those leviathans, most of your arsenal is designed to either distract them, slow them down, or temporarily scare them off. Which makes times when you’re actually cornered by them all the more harrowing. The game also manages to both smartly reward you for exploration, give you tons of crafting and base-building options, and features richly diverse biomes that are really fun to explore. Even the story is surprisingly robust and (no pun intended), deep. And the game has this great way of gradually luring you deeper and deeper into the ocean by letting you find materials which allows you to craft vehicles and upgrades which slowly but surely expands your effective exploration area, leading you to new areas with more resources which craft more upgrades which let you explore even deeper. It’s a pretty addictive feedback loop and implemented super well.

Deltarune, Chapter 1 – Toby Fox returned this year with the hotly anticipated follow up to Undertale. To be honest, I was expecting his next game to be very different from Undertale. That game wrapped up so well that I thought Fox would see no reason to return to it. But he has a clever way around that, by setting Deltarune in an alternate universe populated by many of the same characters from the original. Though admittedly, I don’t see much reason for the old characters to be here. They’re more distracting than anything, and I think the new characters (whom the story thankfully focuses on) do a fine job carrying the story on their own. The revamped battle system is reminiscent of the original, but with enough of a spin to add lots of new possibilities. The new visuals look great, the music is phenomenal as you’d expect from Fox (who also recently composed a really great track for Pokemon Sword/Shield!), and the dramatic payoff is simply excellent. Of course, it’s hard to put an incomplete game any higher, but I’m waiting with baited breath until we can return for the rest of the story. But until then… Don’t Forget.

Celeste – Here it is. One of the latest indie darlings. And… yeah, I can’t help but give Celeste the credit it deserves. It’s a really, really good pixel-art 2D platformer. It has a simple premise and controls, but takes them to a whole new level with really clever mechanics and world design that makes you constantly push forward just to see what comes next. The story is a bit of a bummer at times, being mostly about coping with depression, but it’s handled very well and all comes together in the end. And it’s chock full of content, including a demake of Celeste that you can find and play through within the game, and brutally difficult post-game challenges for the truly sadistic (which I was unable/unwilling to make much progress on). Don’t sleep on this one; it’s worth the hype.

The Best:

Return of the Obra Dinn – From Lucas Pope (creator of my favorite game of 2013, Papers, Please) comes a unique take on walking simulators and puzzle games. In this game, you take the role of an inspector sent by the East India Company to investigate the Obra Dinn, a ship that mysteriously disappeared five years prior along with most of its crew and passengers. But the ship has reappeared, and it’s now up to the inspector to discover what happened to the ship and the crew. To accomplish this, the inspector is aided by a stopwatch called the “Memento Mortem,” which has the ability to show the last few seconds of a person’s life. With this, the inspector must piece together the fate of the crew. Who escaped, who died, who killed who, and just what in the hell happened to everyone. It’s a really ambitious story telling method which easily could have fallen flat, but it works wonderfully. The game draws you deeper into the bowels of the ship, jumping from perspective to perspective, time to time, all with the grim reminder that every story ends with a death. The game also has a smart way of letting you progress: your answers are only locked in once you have three correct responses. So guessing will only help you if you’re reasonably certain of a few other fates. While this can feel frustrating at times (such as when trying to figure out which of the Chinese triples are which, or when the chaos of a scene masks exactly what’s going on, making it difficult to pin down exactly how someone died), the game smartly gives you the tools you need, and makes you feel pretty damn smart as you slowly puzzle the adventure out. If I had to point to one big weakness, it’s definitely the ending. Upon figuring out the fate of all 60 members of the ship, you’ll notice that a middle chapter is mysteriously absent, but upon completing those 60 fates, you’ll get the final chapter as an epilogue. Unfortunately, there’s not really much there that you haven’t already figured out, which means that the game’s final moments, which should leave the biggest impact, just falls kind of flat. Still an excellent game and a very compelling story, just drops the ball at the very end, unfortunately.

Marvel’s Spider-Man – I admit, I was skeptical of this one at first. While I definitely have fond memories of playing the Spider-Man games of yore, I know how licensed games go, and also knew that Spider-Man hadn’t been treated great in recent years. Fortunately, this time Spidey was treated with respect from a developer (Insomniac, or Spyro, Ratchet and Clank, and Resistance fame) who really knows their stuff. This game is just a blast and a half. Swinging through the city is fun, fighting baddies is fun, and even the stealth sections (despite being very derivative of the Arkham games), are still pretty fun. The game boasts a bombastic campaign filled with most of Spider Man’s rogue’s gallery, and a legitimately emotional ending. But of course it isn’t perfect. A lot of time is given over to Mary Jane and Miles Morales for some very slow and boring stealth sections, and the game features some truly awful DLC story expansions. But those are small complaints next to what is otherwise one of the best superhero games ever made, a statement I don’t make lightly.

Best of 2018:

But at the end of the day, there can be only one. And one game stood head and shoulders above the others. Another game that I didn’t have high expectations going into, but was blown away by:


God of War – I mean… damn. This is what they mean when they call a game epic. Right up front, I haven’t played any other God of War game. To me, the series looked like a less interesting version of Devil May Cry, and I didn’t have any kind of Playstation until recently, so I kind of avoided the franchise. I got a crash course in the story, however, and picked up this game and instantly fell in love. From what I understand, the gameplay shares little in common with the other games in the series. This one is an open world, story driven RPG compared to the Hack ‘n’ Slash roots of the older games. And as much as my initial impressions of Kratos (given what I knew of him from clips I’ve seen of the original game) were that he was basically a ball of rage with little personality or ability to solve a problem with anything other than violence. But the aged Kratos we see in 2018’s God of War has clearly changed. While he’s still shackled by the reckless ways of the past and his… poor people skills, it’s clear that he’s learned a lot from his past mistakes, and he’s trying to better himself. And at the core of that is his relationship with his son, Boy (okay, his name is actually Atreus, but Boy is a pretty great meme). Both are struggling to cope with the loss of Atrus’ mother, and the journey they go on to spread her ashes from the highest peaks shows incredible development from both of them. And along the way you meet a ton of interesting side characters and villains as you explore the Norse Mythology at the root of this game. The combat is satisfying, the world is fun to explore, the progression keeps you coming back for more, and it’s just a really, REALLY well-written game. There are great side-quests, fun distractions including lots of additional dialogue that you hear between Kratos and Atreus on their long boating adventures. The game is gorgeous, features an epic soundtrack, incredible vistas, and I really could just be here gushing about the game all day. It’s good. Damn good. This is a system selling exclusive right here, and it’s also my favorite game of 2018.

Best of the Decade – Number 4: 2011

All right, let’s talk about 2011!

Didn’t Play:

  • Portal 2
  • Dark Souls
  • The Witcher 2: Assassins of Kings
  • Dead Space 2
  • Saints Row: The Third
  • Mortal Kombat
  • Call of Duty: Modern Warfare 3
  • Gears of War 3
  • Sonic Generations
  • Dead Island
  • InFamous 2
  • Battlefield 3
  • Star Wars: The Old Republic
  • The Legend of Zelda: Skyward Sword
  • Resistance 3
  • Driver: San Francisco
  • Yakuza 4
  • Mario Kart 7
  • LittleBigPlanet 2
  • Killzone 3
  • Rayman Origins
  • Crisis 2
  • Catherine
  • Terraria

Pretty chunky list this time. I actually played a good amount from this year, and I still missed this much. As usual, a lot of these still don’t interest me, but I plan to go back for games like Portal 2, Witcher 2, Driver, Rayman, Infamous, Yakuza, and maybe a few more.

Didn’t Like/Didn’t Finish

Xenoblade Chronicles – I picked up the 3DS version of this a while ago and played it for a bit, but it fell off of my plate. I plan to get into this, especially with the Switch Remaster now out.

Super Mario 3D Land – Definitely a neat game in the franchise. Played a few worlds of it, but never finished it. Definitely plan to get back into it some day.

RAGE -This game had a TON of hype built up around it when it debuted at E3, but it launched to little fanfare and middling reviews. Having played it a bit, I can see why. After the initial shock of hearing John Goodman’s voice in the intro, I found that the game is just very bland. So bland that I never got more than a couple of hours into it. It feels like Borderlands as done by Mad Max, without the charm of either. But maybe I’ll give this another shot some day.

Uncharted 3: Drake’s Deception – I take a lot of heat over this, but I don’t like the Uncharted franchise. Not for lack of trying. At a glance, it seemed right up my alley, so I picked up the Nathan Drake Collection for PS4 and played through all three of the first games. And I didn’t like any of them. I just kept expecting it to get better and it never did. Or maybe it did a bit, but not enough for me to like it. The story is uninteresting, the combat is frustrating, the puzzles and free running aren’t fun, the character’s are bland, and each game is capped off with some of the worst final bosses I’ve ever had the displeasure of playing through. Though to be fair, Uncharted 3 does have the best final boss, in that it’s just a mediocre boss. Either way, I’m not a fan of these games.

Dragon Age 2 – Full disclosure, Dragon Age: Origins is one of my all time favorite games. So I had a lot of hype going into Dragon Age 2. And hoo boy was I let down. This game is just a disaster on nearly every level. The scale was shrunk significantly for this game. In Origins, you could play through one of six unique origins stories before being let loose into an entire country for your adventure. In DA2, just one “origins” story, and the entire game is set in one city. And frankly, it feels even smaller than that because the game shamelessly copy-pastes the exact same maps over and over again, somehow believing that if it just makes you run through backwards you won’t realize that it’s the SIXTH time you’ve run through the literal exact same cave. The story isn’t nearly as interesting, new characters aren’t as deep as those in Origins, and somehow it retroactively made characters from Origins (such as Anders, a formerly funny, wise-cracking mage) into bland, stoic stereotypes. The combat and graphics are “better” than in Origins, but gaining some ground in those categories while losing its greatest strengths was a death blow to this game. About the only thing of worth in this entire game is Varric, who is legitimately a great character.

The Good:

L.A. Noire – A really cool experiment by Rockstar. Working as a detective on the streets of L.A. in the 40s is a really unique experience and lends itself to some unique puzzles and core gameplay mechanics. Unfortunately, the cases can be a little obtuse, especially when at the end of a chapter it’s revealed that everyone you arrested previously in that chapter was innocent, making you wonder why all those cases had a “right” and “wrong” solution at all. And the action sections of the game can feel very shoehorned and out of place. Still, I appreciate the effort and hope that Rockstar will go back to trying new things rather than beating Red Dead and GTA to death over and over.

Dead Rising: Off the Record – So some might claim that this one doesn’t count, since it’s a “remake” of Dead Rising 2, and I’m kind of split on the issue, but I’ll include it anyways. And yeah, it’s basically just Dead Rising 2, but with Frank West and a bunch of new stuff. While I guess this technically makes it better than DR2, the fact that it’s so derivative definitely makes me dock it some points.

Deus Ex: Human Revolution – A welcome return by the Deus Ex franchise, and a really solid RPG. There are some issues with frustrating bosses (Who can become borderline unkillable if you didn’t happen to spec into combat, which previously was a viable strategy in the original Deus Ex game), and a bit of a lackluter story (particularly the ending), but this was a solid game for the year for sure.

Bulletstorm – A stylistic shooter by People Can Fly (as we’ve come to expect from them), and just a fun time. A little repetitive, a bit of a flat story, and a cliffhanger that will likely never be resolved do hold this one back though.

Assassin’s Creed: Revelations – The end of the Ezio trilogy and the continued slippery slope of the franchise. Though I will say that I still consider Revelations one of the good AC games, it’s probably the worst one of the good ones. They were definitely running out of ideas here and just started throwing all sorts of shit at the wall to see what would stick. Zip lines, this weird hook blade, new throwable bombs (making Ezio’s arsenal at this point in the series frankly staggering)… even a weird-ass tower defense minigame. It was nice variety, but it was clear that they had to end Ezio’s story here because they couldn’t drag this out for yet another game. Still, the story was well done, and Ezio is still a great character. His story (and Altair’s as well) were wrapped up quite nicely. While this game isn’t nearly as derivative as Dead Rising: Off the Record, it definitely felt like it had overstayed its welcome. But only if we knew what was coming next… but I won’t bang on any longer by taking another cheap shot at AC3. Point is, Revelations was a decent time, but it was time to let Ezio go.

The Binding of Issac – One of the biggest Roguelikes out there, Issac has spawned an expansion and two “sequels” of sorts, as well as a prequel/spin-off. And there’s no doubting that this game has a really fascinating story and just tons and tons of replay value. It’s definitely gross enough to be offputting to many, but Issac just has a ton of staying power.

Minecraft – Since this was the year Minecraft officially left early access, this is where I’ll mark in on my list. And it’s hard to deny what a phenomena this game has become. One of the best selling games of all time, and… yeah, it’s just a blast. Surprisingly simple, with incredible depth, both literally and figuratively. It can be a blast just to play by yourself and slowly build the base or structures of your dreams. Or team up with friends and plug in a million mods to add tons more content to the game. It’s the Lego game that we all deserve, and even to this day it still remains fun, which is one of the highest compliments I can offer this game.

The Best:

Bastion – A really great indie title by Supergiant (who would go on to make Transistor, Pyre, and Hades, none of which I’ve played but all of which I still want to). This was another fairly early indie hit, and it still holds up reasonably well today. It’s a very simple story, but expertly told. The music and visuals are breathtaking, and it’s just a really well built game. Fast and fun combat, an addicting upgrade system, and the strong powerful voice of the narrator to drive you along. He’s no Morgan Freeman, but he’s probably the next best thing.

The Elder Scrolls V: Skyrim – I mean, of course we have to talk about this. Actually, when it first came out I refused to play it. I really disliked Oblivion and wanted nothing to do with Skyrim. But enough pestering from the masses finally got me to try it and… yeah, it’s pretty great. There’s a reason Bethesda keeps re-releasing this game. Because it’s just fuckin’ good. It fixes nearly every problem I had with Oblivion and adds so much content that it’s kind of staggering. The story and score is epic, there’s tons of flexibility in leveling up your character, there’s tons of interesting and unique quests to play through, lots of items to hunt down, secrets to uncover, and it’s clear why this game still has an active community nearly 10 years later. While the visuals haven’t aged great, and it’s full to the teeth with glitches, it still manages to be an engrossing adventure in spite of all that.

Batman: Arkham City – I haven’t been able to talk about the Batman games yet. The original was a 2009 game (actually, after this decade is over I might go back and do 2009… turns out a lot of my favorite games were released in that year; it was a damn fine year to be a gamer), and we haven’t had a chance to talk about Knight yet, and Origins was so underwhelming that I even forgot to mention it on the 2013 list. But Arkham City is possibly the best in the series. It expanded upon the original game with more tools, more movement options, combat options, more characters, and a huge open world to explore. Exploring the Asylum was fun, but finally getting to take Batman to the streets was a real treat. The game also boasted a really excellent story with a legitimately shocking ending that made a big impact on the next game in the franchise. While it borrowed a lot of its gameplay from the first game, frankly, it was already so good there that there wasn’t much to change. Though they did manage to do a better job with the boss battles at least, especially the excellent Mr. Freeze boss fight.

Best of 2011:

So this is the part where I normally talk about how hard it is to make the decision, but no. This year it was very cut-and-dry. Arkham City and Skyrim were great, but at the end of the day pretty derivative. And when I compare it to my actual favorite game of the year, I can’t imagine living my life without this one:

To the Moon – Yes. This tiny indie title made in RPG Maker takes down the Triple A titans this year. Despite having little actual gameplay, To the Moon tells a deeply personal story that’s sure to move anyone who picks it up. The concept of a company that goes around to those on their deathbed and offers them a chance to relive their lives to fulfil a wish is pretty spectacular, and opens the door to a lot of possibilities (which creator Kan Gao has been exploring with the sequel Finding Paradise and the upcoming Impostor Factory). However, the first story is deceptively simple: a man named Johnny, living with his housekeeper and her children after his wife River passed away, wants to go to the moon. So the technicians from the company (Dr. Eva Rosalina and Dr. Neil Watts) get busy going through Johnny’s memories to try and transmit the desire to his younger self, which would shape his memories of the future. Eva and Neil are a great duo and have some great comedic chemistry, but the true story is that of Johnny and River. Watching those two stumble through their awkward youth is charming and hilarious, but it all comes to a head when Neil and Eva stumble into Johnny’s earliest and heavily repressed memories. What they find there changes everything and turns this game from a good one into a fantastic one. Kan Gao is a masterful writer and an expert at manipulating the expectations of his audience. But it isn’t just the writing and the characters that makes this game great. The music is just out of this world. Like another entry coming later on this list, the music of this game is just the cherry on top. Practically every track in this game slaps, and you’re missing out if you haven’t at least listened to the soundtrack. So for all those reasons, the story, the characters, the music, and Kan Gao’s god tier writing, To the Moon wins this year by a mile.

Whoo. And like that, we’re in the home stretch. Top 3 baby! See you next time!

Best of the Decade – Number 5: 2010

Before we start on 2010, I want to give a quick honorable mention to:

Recettear: An Item Shop’s Tale – I really like this game and want to put it on this list, but it didn’t actually come out in 2010. It was released in 2007 and localized in 2010, so I thought that I could at least give it this honorable mention. Basically the game that Moonlighter ripped off, this game has you running a shop as a cute anime girl to pay off your debt to the bank. It’s an interesting premise, well written, and has some really cool characters you meet along the way.

Anywho, with that out of the way, 2010 was a really interesting year.. There were a lot of highs this year, as well as a few devastating lows, and I definitely have a lot of nostalgia for this era of gaming, so strap in, because you’ve got some high powered opinions coming your way.

Didn’t Play:

  • Super Mario Galaxy 2
  • Battlefield: Bad Company 2
  • Kirby’s Epic Yarn
  • Call of Duty: Black Ops
  • Gran Turismo 5
  • StarCraft II: Wings of Liberty
  • Vanquish
  • Donkey Kong Country Returns
  • Alan Wake
  • Heavy Rain
  • Darksiders
  • God of War III
  • Metal Gear Solid: Peace Walker
  • Amnesia: The Dark Descent
  • Castlevania: Lords of Shadow
  • Alpha Protocol
  • Deadly Premonition
  • Enslaved: Odyssey to the West

Seems like I missed some big Sony and Nintendo games this year, but being a 360 guy, can you blame me? I also passed on some pretty big horror games this year… Alan Wake and Amnesia, but I’m not a horror guy. Definitely a few I still want to try out, including Alpha Protocol, Odyssey to the West, and Vanquish.

Didn’t Finish/Didn’t Like:

Super Meat Boy – I actually really liked what I played of this. An indie classic that I’ll have to get back to one of these days.

Just Cause 2 – I enjoyed what I played of it, but fell out of it after the game started to feel very repetitive. This is really a game where you have to make your own fun, and I could never get there with this one.

Fable III – Wow, what a disappointment. I love the original Fable, and though Fable 2 was good but really had some untapped potential. Fable 3 unfortunately continues the trend of Fable 2 of taking a couple of novel concepts and building the entire game around them to the point that when the gimmick inevitably fails to support the game on its own, the entire game fails as a result. The combat sucks, the story sucks, the writing sucks, the “menuless experience” is a dumpster fire, the morality system sucks, the lore and how it ties in to the other games sucks, and this game effectively killed the franchise and Lionhead Studios. Some may blame Fable: The Journey for that, but I’m going to point the finger here. Just a dreadful experience that spits in the face of series fans.

The Good:

Red Dead Redemption – I get a lot of hate for this opinion, but I think this game is vastly overrated. I don’t think that means that game is BAD, but there were people saying that this game was far and away the best game of 2010, and I don’t even think it’s close. People saying it has a revolutionary story and deep characters… the story is good, the characters are good, but not THAT good. And a lifeless world combined with mediocre combat really holds it back. But the cowboy experience is genuinely fun, there’s some cool and fun side activities, the parts of the world that ARE populated are quite fun, as I said I like the story and characters, and there are some cool missions and set pieces along the way with a pretty interesting finale to wrap things up. But there were a lot of heavy hitters this year, and I don’t think RDR even came close to topping the list.

Bioshock 2 – So, full disclosure, I’m not quite sure WHY I bought and played this game when I was younger since I never played the original, but I did. And, from what I remember, this was decent. I remember the plot being hard to decipher, but that makes sense since I didn’t actually play the original. So… I guess this one was fine enough to make it into this category? I dunno, but I’m feeling generous. Give it a pass.

Nier – Not sure if this belongs here or in the “didn’t like” category. I mean, I guess I did like it, but this game has problems for days. From the jank combat literally empty cities with little to nothing to do within, an unfocused and confused story, and parts of the game where it seems like the budget ran out. No joke, parts of this game turn into goddamn text adventures. And the game makes you repeat the final few hours of the game three or four times before it gives you the true ending. But despite that… I dunno, there’s just something about this game. I like the characters, I like the writing, I like how batshit insane it can be sometimes, and while the overarching story has a lot of problems, a lot of the smaller, more personal stories really work. I don’t think it’s a game I’d ever go back to, but I’m glad I played it. Now I just have to get around to Automata one of these days, which is supposedly the actually good one.

Halo Reach – I’ve only played the campaign through once, but I remember it being a pretty fun time. And it had a really interesting idea for a final level that pushed it along. I don’t really have much else to say. It’s a solid Halo game. Not much more to say than that.

Danganronpa: Trigger Happy Havoc – The first game in the franchise and a real doozy. Basically Phoenix Wright meets SAW meets Battle Royale meets (Insert High School Anime here). While I’ve cooled to this game a bit over the years (especially because, in retrospect, it very clumsily handles it overarching story beats), but I can’t deny it still has some great mysteries, some great cases, characters, and writing wrapped up in this package.

Assassin’s Creed: Brotherhood – The second game in the Ezio trilogy and unfortunately the start of a yearly trend of Assassin’s Creed games that would ultimately run the franchise into the ground (at least quality wise, in my opinion). But at the time, AC was still fresh enough for this to get by. While it didn’t reach the heights that Assassin’s Creed 2 did, Brotherhood still managed to justify its existence and had some interesting experiments that kept things interesting. Cesare Borgia is a pretty great villain and manages to be a really excellent foil to Ezio. He’s basically the final evolution of Vieri (Whom I was disappointed didn’t get a bigger role in AC2), and was fun to fight against. Despite being unable to live up to its predecessor, Brotherhood is still a worthy entry in the franchise.

Dead Rising 2 – The original Dead Rising was a cheesy romp of a zombie game. A lot of fun and like playing through a really bad but really fun B-Movie. But gameplay-wise it needed some ironing out. And then comes Dead Rising 2. Another prime example of what a sequel can and should be. Just bigger and better. A much bigger area, tons of new weapons, fixing a lot of problems with the original game’s formula, adding variety, and filling the game with secrets and easter eggs. But the most important thing that they didn’t change was the story. It’s still as cheesy and over the top as ever, and I wouldn’t have it any other way. Chuck Green is a great protagonist, and his dark one-liners really push this game over the edge.

The Best:

Sid Meier’s Civilization V – The beginning of my addition to Turn Base Strategy. I mean, this game is just a masterpiece. I’ve got countless hours under my belt against friends and AI alike, and I can still go back to it today. It’s still my favorite game in the franchise, and it has so, SO much replay value, especially once it managed to iron out the flaws with Gods & Kings and Brave New World. Now I know I said I wouldn’t be counting expansions, but given that G&K was how I originally experienced Civ V, I’ll make an exception here. Just an all around great game.

LIMBO – One of the indie titles that really got me invested in Indie games. This is a dark, atmospheric puzzle platformer that’s stylistic, creepy, and completely engrossing. While the story it tells isn’t exactly revolutionary, it’s told without dialogue and still manages to come across as well as it could any other way. The puzzles are clever, the bosses are terrifying, it’s trippy, it looks cool, and it’s still the gold standard for 2D indie platformers alongside Braid.

Fallout: New Vegas – Let me tell you, it was damn hard to pick between the top two. And it’s with a heavy heart that I relegate the silver to New Vegas. It’s a game that I initially wrote off as being a worse Fallout 3 when I first played it. But now I truly appreciate it for what it is. And it is a brilliant game. The writing is on point, the world and characters are incredibly well developed, the setting is fun to explore, there are tons of quests and side quests, and seemingly innocuous locations can turn out to have deep and complex stories hidden within (for the record, the best vault in the entire series is in this game: Vault 11. Seriously, if you played New Vegas but never went through the vault, go back and go through it. It’s one hell of a ride). The RPG elements are well implemented and while most of Fallout 3’s so-so combat remains, a few changes for the better were made, such as true iron sights. While I still greatly respect Fallout 3, I have to admit that nowadays, it’s pretty clear that New Vegas is the better game, unfortunately due to it being pushed out of the door ahead of schedule it’s riddled with bugs and crashes (which is probably the deciding factor between this and the winner), but the mod support for this game has been excellent, it had some top-notch DLC, and it remains a reminder of why Obsidian is a top class developer.

Best of 2010:

Mass Effect 2 – Remember when people liked Bioware? Man, these guys had a hell of a run. Baldur’s Gate, Knights of the Old Republic, Dragon Age: Origins, and of course, what many consider their crown jewel, the Mass Effect trilogy. And, in my opinion, the second entry is the best of them all. While typically middle entries in trilogies can tend to suffer, Mass Effect manages to make its story feel incredibly important. Starting with the death of Shepard and spiraling into chaos from there, this game feels like it’s always doing something important. The biggest issue from the first game, the lackluster combat is fixed with a dynamic and exciting system that was so good that it was basically just copy-pasted for Mass Effect 3. The writing is Bioware at its finest; I think only Dragon Age: Origins tops this game’s writing. While its main antagonist isn’t the greatest the series ever had, it manages to introduce an incredibly strong cast otherwise. The Illusive Man, Mordin Solus, Grunt, Legion, Thane, and the return of fan favorites Tali and Garrus. Unfortunately the human companions are still lacking and the game struggles with a pretty poor mining mechanic it uses for getting upgrade resources, but those are small problems compared to all the things this game gets right. Armor customization, deep and interesting romance options, and one HELL of a climax. While not quite as exciting as Mass Effect 1’s assault on the Citadel, Mass Effect 2’s suicide mission has a feeling of tension and fear with the prospects of losing your squad. And overall, the game’s theme of building a team and ship to prepare for this suicide mission just gives the game an arc that no other game can rival. While 1 and 3 definitely have decent arcs, 1’s don’t feel nearly as connected and 3 really struggles with the ending. Mass Effect 2 was just right. For all those reasons and more, my game of 2010 has to be Mass Effect 2.