Next on the chopping block is 2013. A pretty solid year for games and I played a lot this year. I didn’t play a ton of the Triple A offerings, but there were a lot of great indie titles and some really solid third party offerings. So, without further ado, let’s start with those that I didn’t play:
- Metro: Last Light
- Metal Gear Rising
- Animal Crossing: New Leaf
- Saints Row 4
- Brothers: A Tale of Two Sons
- The Legend of Zelda: A Link Between Worlds
- Rayman Legends
- Super Mario 3D World
- Pikmin 3
- Beyond: Two Souls
- State of Decay
- Ni No Kuni
- Path of Exile
- Gran Turismo 6
- Guacamelee
- DmC
- Battlefield 4
- Far Cry 3: Blood Dragon (Note: technically this is an expansion which I normally wouldn’t count, but I’ve heard it’s basically a separate campaign, so I’ll include it on the same logic that I included 2014’s Shadowrun Dragonfall)
- Forza Motorsport 5
It might surprise people to see that I played so little of Nintendo’s offerings this year, but I didn’t have a Wii U at the time and my interest in the 3DS wasn’t really there this year. Most of the games here I do want to play at some point though.
All right, quickly run down a couple of games I either didn’t like or didn’t finish.
DotA 2 – I’m begrudgingly putting this here because I did technically play it. A bit. Like one or two games. I was already losing interest in League of Legends at the time, and DotA did little to convince me to stick around. I did redownload it last year to play some Auto Chess though. That was pretty fun.
Remember Me – I reviewed this years ago, and my opinion of it is mostly unchanged: It’s okay. Not a mark of shame going here. I had some fun with it, but I felt like it only really scratched the surface of what it wanted to do. A decent time, but not in the running.
Tomb Raider – Pretty sure I reviewed this one as well. A reboot of the classic Tomb Raider franchise, this game was solid, but I felt it was somewhat derivative of other titles (such as Uncharted), had a pretty uninspired story, and Lara’s character development just felt so cookie cutter and forced. I think Yahtzee once pointed out that getting the shit kicked out of you does not count as character development, which is a good point. It’s just a shame that developer Crystal Dynamics seems to think otherwise. I never got into any of the sequels, but I didn’t hate this one, so I’ll definitely try to give those a shot at some point.
Luigi’s Mansion 2: Dark Moon – This one I actually DID play through start to finish. I’m a big fan of the first game, but not so much the second. The first game was short, but made up for that weakness with a sprawling mansion that was fun to explore and a huge amount of varied, bombastic, and over-the-top boss battles. It was basically a boss rush mode. Dark Moon instead tries to adopt a mission style formula, which fails, and greatly limits the boss fights for some reason. And the ones that are there are just dreadful (except for the first boss; the spider. That one was clever and fun, which only got my hopes up and let me down for the rest of the game). Not a TERRIBLE game, but very boring and not something I’d want to revisit.
And now, let’s step into the good games. Strap in, because there were a lot of quality games this year.
Dead Rising 3 – I only got around to playing this one a few years ago. While it sacrifices some of the over-the-top cheese B-Movie horror elements of the first two games, it adds a massive, sprawling world, lots of weapon combos, a new emphasis on vehicles, and just excels at being a fun zombie killing adventure. Probably my least favorite of the series up to this point (and had some especially dreadful DLC), but still a fun time.
Gone Home – The first of the indies. Get used to them, because there are a LOT coming up. This is basically the father (or mother, if you will), of the “Walking Simulator” genre. And for good reason. While light on gameplay, Gone Home tells a gripping story in a unique manner, and the act of exploring the old house and finding what secrets lie within is a really stellar adventure.
Gunpoint – A really cool and well designed mix between a sidescrolling adventure game and a puzzle game, Gunpoint has a unique mechanic which lets you rewire entire buildings on the fly, from making it so when an elevator arrives on a floor it turns out the lights, to causing someone’s gun to go off when a door is opened. You can really let your imagination run wild in this one and come up with some really creative solutions. All around a really spectacular game. With a little more polish and content, I could easily see this taking GotY.
Rogue Legacy – I played this one a LOT. From the fine folks at Cellar Door Games (makers of classics like “Don’t Shit Your Pants” and “I Have 1 Day”), this is a really solid roguelike dungeon crawler. It’s funny, it’s goofy, it’s action packed, it has a surprisingly good ending to what you’d assume is a paper thin story, and it just has buckets of content. I can’t wait to see what the team has in store, as they’ve recently announced Rogue Legacy 2. But just on its own, Rogue Legacy is still an excellent time.
The Stanley Parable – Another walking simulator. Where Gone Home made a mark by telling a gripping story in a unique way and letting you explore an old house dripping with secrets, The Stanley Parable gets by just being absolutely hilarious. Listening to the Narrator try to guide the player, reason with them, and just all together give up in the end is a joy, as is hunting down unique endings. Not much else to say, except that there is an expanded version of the game scheduled to release this year, so this won’t be the last time that we don’t hear from Stanley. Because, you know, he’s a silent protagonist? I’ll just get to the next game.
Pokemon X+Y – This game gets a surprising amount of hate in the community alongside Sun+Moon and, more recently, Sword+Shield. Personally, I don’t see why. While it may be a somewhat… safe game for the franchise (at least narrative wise), it makes up for it with some really well designed pokemon. People love to dog on Klefki (the Keychain pokemon), but I think most of the designs in this generation, especially the starters, were superb. There were also some much needed quality of life changes on the competitive side. Buffs and nerfs where needed, streamlining EV training, and breeding… this was really the best generation to get into competitive. And I think Mega Evolutions were a great addition as well. They added some really cool strategies competitively, and they were just such a cool addition. It was a cool mechanic and it was fun. I also really like what they did with the visuals. While I’ll always have a soft spot for the pixel art of the earlier games, I think this was a VERY good effort to bring Pokemon into the third dimension, and the Kalos region looked bright, colorful, and really just gorgeous. And, on a smaller note, it was SO fun to get around on roller skates. But at the end of the day it is just a Pokemon game, and despite all the polish and quality of life updates, I can’t in good conscience give GotY to a game that’s still fundamentally the same as the first few entries.
Telltale’s The Wolf Among Us Season 1 – Hey, remember when Telltale existed? Nobody? Huh. Well, in their early days before they completely oversaturated the market by releasing games WAY too quickly, they were busy releasing games hardly at all. The Wolf Among Us had a HUGE gap in releases between Episodes 1 and 2, but once it got going, it really drew me in. The canonical prequel to the Fables comic series (which I’ve never read but I really should get into), this tells the story of Bigby Wolf (AKA, the Big Bad Wolf), currently working as sheriff of Fabletown, which is a hidden village occupied by characters from fairy tales who are hiding in plain sight in suburban America. While there isn’t much interaction with anyone outside of Fabletown, just watching these classic fables reimagined in all these twisted and fascinating ways is just a joy. And seeing them all through the eyes of one of the most famous bad guys in history is just a brilliant idea. Here’s hoping Season 2 comes out… eventually, now that someone else has taken up Telltale’s old projects.
Bioshock Infinite – Shockingly, not the first game in the Bioshock franchise that I’ve played. I’m kind of a massive bitch and avoided the first game in the franchise because I know it’s got a lot of horror themes, but I did give Bioshock 2 a try and thought it was all right. Bioshock Infinite, however, was a MUCH better game. Fast, flowing combat, an interesting story and world, great music and visuals, this game really has it all. And it ties it up with quite a mindfuck of an ending that I really loved. Just an overall really solid game.
Sorcery! 1: The Shamutanti Hills – This one is definitely going to have people scratching their head. This is a mobile game made by Inkle (the same guys who made 80 Days and Heaven’s Vault, featured on the 2014 and 2019 lists respectively). It’s a retelling of the 4-Part Choose Your Own Adventure books of the same name by Steve Jackson (notably NOT the same Steve Jackson who created GURPS, Munchkin, Chez Geek, Zombie Dice, and is head of Steve Jackson Games). This game is a remake of Book 1: The Shamutanti hills. And I LOVE it. It’s worth noting that I’m a bit of a sucker for fantasy, but this is the first time I’ve ever played a professionally made Choose Your Own Adventure game, and I just instantly fell in love. The world building, the interesting combat, the completely amazing and fantastically done magic system, just everything here got me so invested. But what’s really shocking is how replayable it is. There are tons of different paths to take on your way through the map, tons of secrets to find and unlock, and it’s so fun watching your character die a dozen times as you try to feel your way through an unfamiliar path. And from Part 1, the rest of the games get even bigger and more complicated. Something you did or an item you found in Part 1 can end up being immensely important in Part 4, which is what makes this series so amazing to play through. And after I talked it up this much, you might wonder why it isn’t in the top group. And… well, you’ll see in a bit.
All right, time for the heavy hitters. Here are the top contenders who fell just short of the goal.
Grand Theft Auto V – I also reviewed this game some time ago, and it was the first GTA game I ever played start to finish. And it was a hell of a way to start. The game is packed to the gills with stuff to do, has an expansive campaign, a really well done story, and the gimmick of having three protagonists that you switch between throughout the story was implemented SO well. The best missions in the game were when you had access to all three at once and could switch between them in the middle of the mission. A really great game, but while it felt like a very polished sandbox game, it still didn’t grab me in the same way as my favorite games from this year.
The Last of Us – A lot of people are going to balk at the fact that I’m not giving Last of Us GotY. Frankly, I don’t even think I’d put it in the top 3. Top 5, maybe, but despite everything this game does well, I don’t think it makes it all the way for me. Ellie and Joel’s crawl across America really was a hell of a story with a really bombastic and shocking ending that set up immense consequences and had huge implications that would radically rock how the series would progress going forward (or should have, at least. But let’s not get into talking about Part 2… right now). The game is gorgeous, has fantastic sound design, voice acting, and music. I do think that the combat isn’t… the greatest. It’s fun, but I’ve never been a huge fan of stealth games, and Last of Us is, in my opinion, primarily a stealth game. If you go in guns blazing every encounter, you’re going to have a bad time. And that’s not a mark against the game. Plenty of people like stealth games, I’ve just always been kind of lukewarm on them. And also, I feel that the game really has next to no replay value, which really says something about the gameplay. But once you’ve seen the story unfold once, you won’t be chomping at the bit to go through it again.
Sorcery! 2: Khare – The Cityport of Traps – And this is why Sorcery! 1 didn’t make the top of the list. Because Sorcery! 2 beat it out. Both released in 2013, and both were amazing, but in my opinion, The Cityport of Traps just blew the original out of the water. Khare is just such an expansive and amazingly fun city to explore. Stumbling your way through the first time is going to be painful for sure; the name doesn’t lie, and there are traps everywhere. Both the conventional kind, and traps in the form of the goddamn mother fucking NPCs who will stab you in the back at every turn. But after you’ve gone through it once, the game just begs you to replay it again. Find the secrets, find the best paths, and find the most efficient way to solve the Gate’s Riddle. An incredible follow up to what had already become one of my favorite mobile games. (By the way, anyone looking to play the Sorcery! games or 80 Days can find them both on the App store and on Steam. Though they’re cheaper on the App Store and far more accessible, since they’re available portably).
Phoenix Wright: Ace Attorney – Dual Destinies – Goddamn do I love me some Phoenix Wright. Probably my all time favorite visual novel series. And Dual Destinies is, in my opinion, one of the better entries in that series. I know a lot of people will disagree with that (I kind of understand not liking Apollo, but how can you hate Athena? She’s great!), but Dual Destinies really is a great adventure. While the 3D visuals aren’t nearly as charming as their pixel counterparts, they still do a great job of expressing characters. Also, just as always, the music is fantastic. Honestly better than it has any right to be for a visual novel. But this game had a big job to fill. Coming after Apollo Justice (arguably the weakest game in the franchise) and its attempt to soft reboot the series, this was Capcom’s statement that Phoenix Wright was back. And while many new characters appeared in this one, most of them, unlike in Apollo Justice, you actually like these ones. From the stoic new prosecutor Simon Blackquill down to the peppy, upbeat, and incredibly funny new detective Bobby Fulbright, Dual Destiny has a stellar cast and a really well made story, along with those classic Ace Attorney puzzles that bring you back for more.
Assassin’s Creed IV: Black Flag – Arguably the last good game in the franchise. I suppose that isn’t fair since I haven’t played Origins or Odyssey and only dabbled in Syndicate, but I was so hurt by Unity and Rogue that I really don’t even want to give them a shot. Anyways, Black Flag was a triumph of a game. Coming off the mediocre AC3, Black Flag knew it had to bring out something special. So it took the best mechanic from AC3 (the naval gameplay) and built a whole game around it. And goddamn is it fun. While the story itself is a bit muddled and confused, the gameplay knows exactly what it wants to do. It wants to give you lots of tools, a big open world, and let you run buck wild. The freedom that the ship allows you is really a breath of fresh air, and changes everything. Exploration, combat, travel… the whole game is just a blast and takes every advantage that the ships offer. Plus you have the sea shanties, the breathtaking vistas, and probably the most stylistic combat that the series has ever seen. While some of the missions can be a slog (throwing in some terrible stealth missions that auto-fail you if you’re spotted), the game overall does everything right. It misses out on being the best game in the franchise (falling behind AC2, which is unfortunately not going to be featured here because it just missed making it into the decade by being released at the end of 2009), but a number 2 spot is nothing to be ashamed of. And speaking of number 1…
Like I said, I love me some indie games, and given how thick this year was with them, it should come as no surprise that one of them managed to climb to the top. As much as I loved so many games from this year, one stood head and shoulders above the others and was so fresh and innovative that I couldn’t possibly pick anything else. Of course, I’m talking about…
Papers, Please – So on paper, this game sounds like it should be avoided at all costs. It’s basically a bureaucracy simulator. You play as an immigration inspector at a checkpoint for the fictional country of Arstotzka in 1982. The entire game is just checking the papers for people coming into the country. Depending on if their paperwork checks out or not, you either approve their entry or deny them. So how does this game work so well that it can beat out the likes of The Last of Us, GTA 5, and Black Flag? Well for a lot of reasons, but the main one is that I have never seen a game manage to so effectively weave moral choices into a game. So frequently games just give you a very obvious black and white choice (will you kill that person or spare them?) and then give you appropriate alignment points. Papers, Please is far more dynamic. You’ll interrogate someone coming into your booth about why their passport is expired and their only response will be “please.” Despite there (basically) being no voice acting in the game, you can practically hear the desperation in their voice. Or maybe you just approved a woman to enter the country, and her husband has come in behind her, but his passport has a discrepancy. Are you really going to separate the two of them? And all this is balanced alongside the fact that you have your own family to feed, and making mistakes (intentional or not) comes out of your paycheck. This moment-to-moment moral choice system is excellent, as is how many truly gripping and tragic stories can be told in such unique ways using this system, but the actual gameplay is also surprisingly in-depth. Day 1 you’re simply approving and denying passports depending on what country they’re from. But by Day 20, incoming immigrants are dropping thick portfolios on your desk and it can be surprisingly engrossing to comb through each piece, cross referencing, making sure the name matches on each one, not expired, your picture matches… but wait a second, this seal is forged! Guards! Take him away! Maybe I haven’t convinced you, but designer Lucas Pope did something practically unheard of in the gaming industry: he made something unique. And it isn’t good just because it’s different. It’s good because it’s good. It’s damn good. And frankly, anyone who hasn’t should play through it right now. I promise you won’t regret it.
And that’s 2013! Hope you enjoyed it, and see you next time!